First Impressions
Posted: Mon Aug 22, 2016 8:14 pm
Here are some of my first impressions of the game...
First off, based on my first impressions, I am really liking this one. It feels right.
Very first impressions-
Title screen - "Wow. This is something else." Graphics/layout/Music very impressive and stand out for a wargame.
Options - Decent balance. Maybe a couple more would have been nice, but too much could be annoying. Missed a tooltip here and there, especially to explain difficulty levels.
First 5 minutes-
-One of the coolest things going on here for me is the graphics. I played SCI where the ultra-simplistic icons helped the game, giving it a quick, beer-and-pretzels feel that belied the strategic depth. Later SC iterations lost that "deceptively light" feel, having more depth yet without appealing graphics.
-graphics not only good, bright, colorful, but also very crisp. It's an attractive map to pour over. Units look particularly good.
-Feels a bit like Commander the Great War in terms of scale, a good thing.
-UI is extensive, a bit intimidating, but less so than other games with similar layout - fairly clear somehow.
-AI turn goes a bit too slow with an i7 equivalent...mentioning this as it has been a satisfaction killer for some similar titles. Not as bad here, but could be a bit faster.
-Explosions on combat look great, the sounds are more generic, both show danger of being repetitive. Despite costs, might be worth throwing in some variety as players will see/hear these things dozens of times each turn.
First 30-60 minutes:
-strategic tip/graphic recommending where to station forces as the UK to prevent Italian aggression in the med was awesome.
-strategic choices: Good immersion (letterheads etc. reminiscent of DC:B somewhat)
-strategic choices: would have been nice to see some recommendations on which choice is best, or maybe (??) more statistics there to help choose. Otherwise these can be high-pressure choices early game (esp. for new players).
-one big graphical beef: the options box that appears on right click is very jarring given the nice graphics in general, esp. with the white background and Windows style. This struck me with Arsenal of Democracy as well, but it's more jarring here given the contrast to the good graphical quality
-graphics: FR and DE unit bases are a wee bit too close in color - sometimes have to stop and look a bit carefully to distinguish, even when next to each other.
-design: the game feels good - the first couple of turns are tense enough to pull you in. Watching the first German turn hurts, but is not agonizing as in some similar titles. Lots of choices without being overwhelming.
-one really cool thing: AI sub behavior had a great hit-and-run feel, very noticeable
-one big plus: lots of unit types, cool options (renaming, choosing initial names, equipment upgrades, etc.)
-but would have been nice to see text descriptions when R clicking units, etc. (e.g., to easily check roles of ship types, etc.)
-menus occasionally have a spreadsheet feel, somewhat sterile and hard to get an overview
-events, choices, etc. keep gameplay exciting in early turns
-Polish destroyers escaping to UK event - very cool!
I'm really liking it and look forward to getting into the meat of gameplay. It's making a great first impression.
First off, based on my first impressions, I am really liking this one. It feels right.
Very first impressions-
Title screen - "Wow. This is something else." Graphics/layout/Music very impressive and stand out for a wargame.
Options - Decent balance. Maybe a couple more would have been nice, but too much could be annoying. Missed a tooltip here and there, especially to explain difficulty levels.
First 5 minutes-
-One of the coolest things going on here for me is the graphics. I played SCI where the ultra-simplistic icons helped the game, giving it a quick, beer-and-pretzels feel that belied the strategic depth. Later SC iterations lost that "deceptively light" feel, having more depth yet without appealing graphics.
-graphics not only good, bright, colorful, but also very crisp. It's an attractive map to pour over. Units look particularly good.
-Feels a bit like Commander the Great War in terms of scale, a good thing.
-UI is extensive, a bit intimidating, but less so than other games with similar layout - fairly clear somehow.
-AI turn goes a bit too slow with an i7 equivalent...mentioning this as it has been a satisfaction killer for some similar titles. Not as bad here, but could be a bit faster.
-Explosions on combat look great, the sounds are more generic, both show danger of being repetitive. Despite costs, might be worth throwing in some variety as players will see/hear these things dozens of times each turn.
First 30-60 minutes:
-strategic tip/graphic recommending where to station forces as the UK to prevent Italian aggression in the med was awesome.
-strategic choices: Good immersion (letterheads etc. reminiscent of DC:B somewhat)
-strategic choices: would have been nice to see some recommendations on which choice is best, or maybe (??) more statistics there to help choose. Otherwise these can be high-pressure choices early game (esp. for new players).
-one big graphical beef: the options box that appears on right click is very jarring given the nice graphics in general, esp. with the white background and Windows style. This struck me with Arsenal of Democracy as well, but it's more jarring here given the contrast to the good graphical quality
-graphics: FR and DE unit bases are a wee bit too close in color - sometimes have to stop and look a bit carefully to distinguish, even when next to each other.
-design: the game feels good - the first couple of turns are tense enough to pull you in. Watching the first German turn hurts, but is not agonizing as in some similar titles. Lots of choices without being overwhelming.
-one really cool thing: AI sub behavior had a great hit-and-run feel, very noticeable
-one big plus: lots of unit types, cool options (renaming, choosing initial names, equipment upgrades, etc.)
-but would have been nice to see text descriptions when R clicking units, etc. (e.g., to easily check roles of ship types, etc.)
-menus occasionally have a spreadsheet feel, somewhat sterile and hard to get an overview
-events, choices, etc. keep gameplay exciting in early turns
-Polish destroyers escaping to UK event - very cool!
I'm really liking it and look forward to getting into the meat of gameplay. It's making a great first impression.