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Benefits of morale on HQ's and airfields
Posted: Sat Sep 03, 2016 4:52 pm
by Dinglir
What does morale do on airfields and HQ units?
On divisions it decides how well the unit will do in combat, but what does it do on HQ's and airfields?
RE: Benefits of morale on HQ's and airfields
Posted: Tue Sep 06, 2016 6:41 am
by gmtello
According with witwest manual it impacts in the final calculation of the cv
RE: Benefits of morale on HQ's and airfields
Posted: Tue Sep 06, 2016 6:42 am
by gmtello
In respect of the leader. In the airfield i dont know but probably the same
RE: Benefits of morale on HQ's and airfields
Posted: Tue Sep 06, 2016 6:43 am
by gmtello
Not leader but hq
RE: Benefits of morale on HQ's and airfields
Posted: Sat Sep 17, 2016 12:10 am
by EwaldvonKleist
Interested in this question too, does no one knows it? How to gain HQ morale? By wins of subordinate units?
RE: Benefits of morale on HQ's and airfields
Posted: Sat Sep 17, 2016 2:05 pm
by chaos45
Im not 100% either as to its effects but I imagine it enhances the support squads the HQ lends to combat units.
As to airbase morale---no idea, unless it speeds up repair or something.
RE: Benefits of morale on HQ's and airfields
Posted: Sat Sep 17, 2016 11:47 pm
by EwaldvonKleist
Morvael, as far as I understand it, you have access to the game code. Could you please clear up things?
RE: Benefits of morale on HQ's and airfields
Posted: Sun Sep 18, 2016 4:28 pm
by Dinglir
In one game I now have three guards air bases. Guard status give a bonus to national morale and that again means a higher unit morale "baseline". So, over time, those airfields will have a higher morale than my other airfields.
That's all very good, but what use is a guards airbase as opposed to a normal airbase? They both have a CV of 0, so the morale bonus for combat is kind of useless. All the airgroups on the airbase have their own morale and increases and drops in that is based on leaders and combat performance as far as I know.
So what use is a higher morale on an airbase unit?
Apparently, Guard status on an Army HQ now gives a +1 modifier to leader Admin rating. Does that also apply to Airbases? I am a little confused regarding the sequence of rules changes as well: Does the +1 Admin rating apply to non guard divisions attached to a Guards Army?
Are my Guards Airbases just pretty red counters, or does the guards status on these units actually signify something useful?
RE: Benefits of morale on HQ's and airfields
Posted: Tue Nov 08, 2016 3:35 pm
by Telemecus
Higher morale does impact movement points. So you may want higher morale HQs and airbases accompanying motorised thrusts.
RE: Benefits of morale on HQ's and airfields
Posted: Tue Nov 08, 2016 4:03 pm
by EwaldvonKleist
Have you ever seen HQs and airbases without 50MPs at the start of the turn? I haven't, but I haven't played that much either
But maybe it affects how many support squads are sent to the subordinate units?
RE: Benefits of morale on HQ's and airfields
Posted: Wed Nov 09, 2016 5:34 am
by GabrielBora
ORIGINAL: EwaldvonKleist
Have you ever seen HQs and airbases without 50MPs at the start of the turn? I haven't, but I haven't played that much either
But maybe it affects how many support squads are sent to the subordinate units?
He meant movement trough enemy controled hexes .
a hq with morale 86+ can travel 25 hexes over clear open terain .
a hq with morale 71+ can travel 16 hexes over clear open terain .
a hq with morale 56+ can travel 12 hexes over clear open terain .