I note the forum content has been archived or removed.
There are a number of us that still play WITP, declining to play AE. AE adds a lot of questionable complexity but players still find ways to defeat the simulation/program and play a vastly non-historical game. Opponent selection remains a key point. I have two campaigns going (vs people), both in their 3rd year of play (one at 11/18/44 other is sluggish, at 8/20/42). when the more advanced one finishes, I may consider another campaign game else play the earlier DOS Pacific War instead (turns are a week and game can be completed in less than a year with the right opponent.
Most did migrate to AE but I think the majority play AI and work to defeat the program. How many spend hundreds of hour to complete a campaign vs AI is likely few and a huge waste of time/life. if there was to be a sequel to AE, you may be required to plan the menus at each base, schedule haircuts, etc in the name of realism.
I know people still play Pacific War and likely Uncommon Valor (prototype of WITE, limited to mid 43-12/43, SW Pacific only), and WITP.
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The advantage of the Pacific Games (Pacific War, Uncommon Valor, WITP, AE) is turn resolution is between player turns and players cannot manipulate the results. I have a few WITE games going but combat is conducted during a turn (similar to Windows War in the East, WITE, WITW, etc), which a player can erase a bad result (for defeat fog of war) by returning to save and optimize and do it again [the opponent is ignorant of the opponents methods, known as cheating by my generation). If one is going to play a campaign that may take multiple years, the WITP system is more integrity secure. However a campaign takes years to play, with a house rule the first player to die loses.
Time spend with Uncommon Valor may be a good start before jumping into WITP. I would be willing to help.
In almost any game, playing AI is almost of waste of time as the AI opponent is poor, predictable, and does not learn.
My fast game opponent has 4 games going. There is a 14 hour time lag between us so we each typically do 1 turn each a day, up to five turns a day in the early game. My other opponent sends me 1 turn every 7-15 days so I may not live to see P38s (each game turn is a day; 3 months of game may take 3 years at 12 days a turn).
The campaign in WITP is a game in two halves. In the first 500 turns, the Allies are impotent as cannot successfully contest/defend anything; the last 500 turns the Japanese defends in place. IN some ways a Eastern front game is similar. Often those that like to play Axis, do not wish to play a strategic defense in the midgame or end game.
bill@wargameacademy.org