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2 OBAs and 2 radios

Posted: Sat Sep 17, 2016 11:08 am
by Gribeauval
I'm playing the scenario called "Death at Strudanska" with the last beta version.

I play the germans. I have 2 OBAs : 100 mm and 80 mm. I have also 2 radios.
I have used my first radio with 100 mm OBA.
Later in the game, I have tried to use my second radio. I expected to be able to use the 80 mm mortars.

But I have got an error message, explaining that no OBA could be attributed to this 2nd radio.


I have attached a saved game : it's the german defensive fire phase. The second radio is in hex(9,22). You can try to target soviet units. You will get the error message.

Regards.

RE: 2 OBAs and 2 radios

Posted: Sat Sep 17, 2016 12:30 pm
by Peter Fisla
ORIGINAL: Gribeauval

I'm playing the scenario called "Death at Strudanska" with the last beta version.

I play the germans. I have 2 OBAs : 100 mm and 80 mm. I have also 2 radios.
I have used my first radio with 100 mm OBA.
Later in the game, I have tried to use my second radio. I expected to be able to use the 80 mm mortars.

But I have got an error message, explaining that no OBA could be attributed to this 2nd radio.


I have attached a saved game : it's the german defensive fire phase. The second radio is in hex(9,22). You can try to target soviet units. You will get the error message.

Regards.

Thank you, I will take a look!

Peter

RE: 2 OBAs and 2 radios

Posted: Sun Sep 25, 2016 1:03 pm
by Big Ivan
Hi Peter,

I'm interested in what you came up with on this bug as the scenario is my design.

Thanks
John

RE: 2 OBAs and 2 radios

Posted: Sun Sep 25, 2016 5:38 pm
by Peter Fisla
ORIGINAL: Big Ivan

Hi Peter,

I'm interested in what you came up with on this bug as the scenario is my design.

Thanks
John

I will be looking at it tonight :)

RE: 2 OBAs and 2 radios

Posted: Tue Sep 27, 2016 9:57 pm
by Peter Fisla
Ladies and gentlemen...this bug is now fixed :) I'm going to have a glass of tequila, this bug was driving me crazy! Thank you Paullus and Gribeauvalfor your help!

The fix will be available in the next UPDATE2 that I'm currently working on.