1941 Operation Barbarossa

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Philippeatbay
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1941 Operation Barbarossa

Post by Philippeatbay »

Roundels with an American flag are using the wrong American flag.

The U.S. flag used in WW I, WW II, and Korea had 48 stars with all of the stars aligned in straight rows and columns. After Hawaii and Alaska became states the flag was redesigned with its stars in a checkerboard arrangement to accomodate 50 stars. You don't have to count the stars to be able to tell if the flag is a 48 or 50 star flag. The 50 star flag should only appear in games that take place during or after the Vietnam war.
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Blond_Knight
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RE: 1941 Operation Barbarossa

Post by Blond_Knight »

No hard facts but Ive played about five turns as the Axis on the default difficulty, and Im finding the Soviets alot stronger than in WITE during the same period. In fact the British in North Africa seem easier to push back than the Soviets.
Philippeatbay
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RE: 1941 Operation Barbarossa

Post by Philippeatbay »

Reports Tab / Losses button :




Image


Res ipsa loquitur.


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Philippeatbay
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RE: 1941 Operation Barbarossa

Post by Philippeatbay »

The German air offensive at the start of the campaign is not modeled. In the scenarios that I've played losses are inflicted on the Soviet airforce by ground units attacking air units or dogfights during interceptions.

Some kind of extra rule is needed. I would suggest preventing the Soviets from conducting air interceptions during the German part of the first turn of the invasion (only).

You also need to do something to show the level of destruction of the Soviet Air Force from German first turn airstrikes.

The simplest way would be to wave the designer's magic wand and gut Soviet air assets at the start of Barbarossa.

Alternatively, incorporate the initial German airstrikes into the game, but reveal the location of most Soviet air units to the German player.

The Germans had really good intelligence prior to the start of Barbarossa, due in part to regular high altitude recon flights.

Whatever gets done should also be retro-fitted onto the other campaigns.
Philippeatbay
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RE: 1941 Operation Barbarossa

Post by Philippeatbay »

ORIGINAL: Blond_Knight

No hard facts but Ive played about five turns as the Axis on the default difficulty, and Im finding the Soviets alot stronger than in WITE during the same period. In fact the British in North Africa seem easier to push back than the Soviets.

I'm playing a similar game that's gotten to early August and my Germans are just closing in on where the historical Germans had gotten to in early July.

I'm not sure exactly what's going on, but the troop densities don't feel right for either side.

My initial off the cuff reaction is that there are too few troops on both sides on the Eastern Front, and too many troops on both sides in North Africa.


Philippeatbay
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RE: 1941 Operation Barbarossa

Post by Philippeatbay »

There are problems with Romania and Croatia in the unit_activation_sprites png (the file that controls the image of the little symbol in the lower left-hand corner of units that can move).

The Croatian symbol should be a little checkerboard of red and white squares (that could end up looking like a pink blob if you aren't careful).

The Romanian symbol should be the one that Croatia is currently using (a yellow cross with a blue edge).
Philippeatbay
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RE: 1941 Operation Barbarossa

Post by Philippeatbay »

There are problems with the terrain analysis that went into fitting the configuration of the land masses of the game map.

The worst culprits I've seen are Sicily, Southern Italy, and the southwestern coast of the Peloponessus in Greece (I tend to notice this kind of thing because I'm an ex-Classicist).

People have been churning out good hexagon-based maps of these areas for the last fifty years (and I've done several myself), so there really is no excuse.

This is a screenshot of a map from a low-budget game (Steam and Iron from NWS) that doesn't use a mercator projection as the basis for its map (it uses a world globe sphere that you zoom in and out of). It's not a hexagon-based map and when you zoom all the way in you can see simplifications that were made with the coast line. But it doesn't really matter since this is a naval warfare game and if ships got that close to shore they'd run aground.

What I'm showing in this screenshot is approximately the same viewing area that is used in the Strategic Command map.

http://imgur.com/a/nPlZ8

The Strategic Command map doesn't look too bad when viewed in the game's mini-map. The problem comes from how the base image was applied to the individual hexes (hence the embarassing coastline distortions in Italy and Greece).

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BillRunacre
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RE: 1941 Operation Barbarossa

Post by BillRunacre »

Thanks for the feedback, it generally matches what I have experienced.

There have been quite a few changes to the 1941 campaign that didn't make it into this patch, so it might be best to hold fire on testing this campaign for the moment.

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BillRunacre
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RE: 1941 Operation Barbarossa

Post by BillRunacre »

ORIGINAL: Philippe at bay

There are problems with the terrain analysis that went into fitting the configuration of the land masses of the game map.

The worst culprits I've seen are Sicily, Southern Italy, and the southwestern coast of the Peloponessus in Greece (I tend to notice this kind of thing because I'm an ex-Classicist).

People have been churning out good hexagon-based maps of these areas for the last fifty years (and I've done several myself), so there really is no excuse.

This is a screenshot of a map from a low-budget game (Steam and Iron from NWS) that doesn't use a mercator projection as the basis for its map (it uses a world globe sphere that you zoom in and out of). It's not a hexagon-based map and when you zoom all the way in you can see simplifications that were made with the coast line. But it doesn't really matter since this is a naval warfare game and if ships got that close to shore they'd run aground.

What I'm showing in this screenshot is approximately the same viewing area that is used in the Strategic Command map.

http://imgur.com/a/nPlZ8

The Strategic Command map doesn't look too bad when viewed in the game's mini-map. The problem comes from how the base image was applied to the individual hexes (hence the embarassing coastline distortions in Italy and Greece).



Hi Philippe

Can you be a bit more specific please as to what is wrong with these coastlines? If you could take a screenshot of the relevant sections of the game map and perhaps draw corrections in the areas you consider to be wrong then it would be of immense help to me to consider corrections and improvements.

Thanks

Bill
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xwormwood
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RE: 1941 Operation Barbarossa

Post by xwormwood »

ORIGINAL: Philippe at bay

Reports Tab / Losses button :




Image


Res ipsa loquitur.



This is just a placeholder, the new UI is still not completely integrated into the current beta version. If you have the time, try to read the older bug / error reports, you might find some interesting information every now and then.
"You will be dead, so long as you refuse to die" (George MacDonald)
jpinard
Posts: 500
Joined: Mon Apr 19, 2004 5:30 am

RE: 1941 Operation Barbarossa

Post by jpinard »

ORIGINAL: Philippe at bay

Roundels with an American flag are using the wrong American flag.

The U.S. flag used in WW I, WW II, and Korea had 48 stars with all of the stars aligned in straight rows and columns. After Hawaii and Alaska became states the flag was redesigned with its stars in a checkerboard arrangement to accomodate 50 stars. You don't have to count the stars to be able to tell if the flag is a 48 or 50 star flag. The 50 star flag should only appear in games that take place during or after the Vietnam war.
Lighten up a bit. They are teeny tiny sprites. Also take 3 minutes to read the welcome message, something you're urged to do when you start a beta, you'd have seen this was a placeholder: tm.asp?m=4105023

Res ipsa loquitur
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