ToS WS systems
Posted: Wed Feb 12, 2003 4:34 am
Whats different to v1.4 :
Jump can be backward and a bit faster (not sure here).
Shields can be set to a lower level. So a shield 6 can be set to work as shield 1-6.
D.C.S will be much faster repairing damaged systems.
E.C.M. will help you to hide in cover as well as reduce scanners virtual hight bonus.
Scanners and battle computer will stay as they are already vital.
Flares will not modify to hit chance but have a chance to deflect a missile. So a flare with Mod 40% will roll against every single missile with a 40% to ignore it completely.
We do try to make every system to be a valuable choice.
We tweaked armor mods so that millenia is much more valuable than before.
Same is true for weapons. So expect to get you black ray gun for 1t less weight.
Called hits will be more difficult in WS too.
WS will be like v1.4 with lots of improvements. Not talking about grafics, sound and GUI handling.
Jump can be backward and a bit faster (not sure here).
Shields can be set to a lower level. So a shield 6 can be set to work as shield 1-6.
D.C.S will be much faster repairing damaged systems.
E.C.M. will help you to hide in cover as well as reduce scanners virtual hight bonus.
Scanners and battle computer will stay as they are already vital.
Flares will not modify to hit chance but have a chance to deflect a missile. So a flare with Mod 40% will roll against every single missile with a 40% to ignore it completely.
We do try to make every system to be a valuable choice.
We tweaked armor mods so that millenia is much more valuable than before.
Same is true for weapons. So expect to get you black ray gun for 1t less weight.
Called hits will be more difficult in WS too.
WS will be like v1.4 with lots of improvements. Not talking about grafics, sound and GUI handling.