Does sound file length determine AI animation speed?
Posted: Sat Oct 01, 2016 4:00 am
I've wondered whether to bring this up, because so much of the game is excellent and I'm not sure if this is nitpicking. But I'm going to write about this as I believe it's something that will be voiced by others - some animations simply take too long. I don't like using fast animation as it feels like it takes away some of the drama and reward of what a large battle builds to. The time it takes for most of animations to play out feels perfect except for a couple of outliers:
* Artillery attack/defense
* Aircraft interception/escort
My hope is that artillery is just tied to the length of time it takes to play the specified sound file. While I love the sound it makes... it just takes too long when you have several + and your whole battle playing out.
Similarly, while it feels better (or maybe I grew more patient) it would be nice if aircraft interception/escorts were completed faster as well.
* Artillery attack/defense
* Aircraft interception/escort
My hope is that artillery is just tied to the length of time it takes to play the specified sound file. While I love the sound it makes... it just takes too long when you have several + and your whole battle playing out.
Similarly, while it feels better (or maybe I grew more patient) it would be nice if aircraft interception/escorts were completed faster as well.