I have waited for
lion_of_judah to update this scenario, but he still has many other activities, so I tried my best to update this myself. I just like this scenario and want to play it.
You will be able to check it in scenario-bank, but here is summary what was changed.
Rules:
1) 906 enabled (no reports when turn starts) - so all reports are in menu, but none of them bothers players every turn.
2) 79 enabled (auto conquer neutral hex) - Vic said it will help, so let's try it.
3) 307 set at 3 (was 1) (minimum power needed to capture hex) - to ensure units with one little soldier will not take lands.
4) 119/120/121 set as 9/6/3 (was standard 10/3/0) - default set 10/3/0 means no XP for pinned enemy and little for making them retreat. I like to have them as 9/6/3, so there will be XP for all combat results.
Replacements:
5) Less airborne, engineers, staff overall and less infantry for DRC/Rwanda.
6) Little more (mostly +1 random) for some stuff and Zaire gets more infantry and conscripts.
7) At least now Zaire can get more trucks than tanks

8) High Quarters set to unique unit (only 1 can be on map).
9) Zaire Special Presidential Division/Kamanyola made motorized and got rpg and +10 morale, but only 2 of them are possible to be on map (so no more of them, as 2 are on map already).
10) No more Rwanda conscripts replacements, as no units would use them. DRC gets them still.
11) Rwanda gets trucks instead of halftracks (they not use halftracks at all).
12) Rwanda gets staff as replacements and lose engineers (they do not use engineers).
13) Zaire gets air replacements but not guaranteed (only small random chance).
14) All replacements are random besides 1 guaranteed unit, only air planes gets only random one. I like it this way, but lion_of_judah made it already. I just say this to
highlight this solution.
TOE / SFT changes:
15) eng regt +trucks (now it is motorized)
16) art reg -trucks (not needed so many to be motorized)
17) mech btln -trucks (too many, besides there are APCs)
18) inf bde -trucks (too many, still motorized if AFDL)
19) Trucks ratio numbers cut by half (50 to 25) so there is less trucks (cosmetic change) but individual units numbers are rarely changes (see above).
20) Added Rw- for all Rwandian used units (Airborne, Engineer, 105mm, etc). It is easier to spot what troops arrived (in Replacement report / REPS).
21) All units got 25% kill to retreat chance. Formerly only few units had such feature (halftracks, etc has 50%). Anyway halftracks still run away better than infantry
22) Trucks carry supplies (10 instead of standard 2 as other equipment).
23) New color pictures for some units (to replace tha black-white ones or to get better ones).
To do list, but I don't have idea how to do it in editors:
- officers / names / abilities
- recruits cards do not work / waste of PP /
- victory points
- card gives fuel 8k buy says 59k? (originating at Goma)
To do list, but needs more tests:
- light flak aa abilities / logos /
- m113 /ac dies too fast
- make Zaire stronger??
Masterfile disabled, as rulevars/SFTs were changed and I do not know other way to make it.
