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Hide/Show upgradeable units - should not show "potential" values

Posted: Sat Oct 08, 2016 8:03 pm
by jpinard
Right now Hide/Show Upgradeable Units does not function like Hide/Show Reinforce-able Units. The latter shows you what can be reinforced - but still shows the real value. But the other option messes up the player (me at least) because it shows potential values and not the real values like hide/show Reinforcement. Besides the lack of continuity, here's why I think it's imperative this be changed (feel free to agree/disagree with me fellow beta testers).

I'm Russian and taking on the German tanks East of Warsaw. There's a lot of tanks and most of mine were brought in minus upgrades as it was more cost effective at the time, plus I didn't invest in research til very late. I'm trying to upgrade what I can each turn, but there are limits due to money, supply, and enemy proximity. I have show/hide upgradeable on all the time now, then go to do my attacks. I'm attacking just fine with some tanks (they are at L3) and then boom, 4 tanks in a row take insane damage or blow up. Argghhhh! For the billionth time this game I forgot to toggle hide/show upgradeable units and those tanks I thought were L3, were actually just pathetic L0 tanks.



So I would love to see hide/show upgradeable units do exactly what it says: Just show you what values can be upgraded and not the "potential" values. Otherwise I have to click hide/show values way too many times per turn and when I forget, I pay the price. And I think it makes sense to have it work the same way the reinforcement toggle works too.

RE: Hide/Show upgradeable units - should not show "potential" values

Posted: Mon Oct 10, 2016 8:48 am
by sPzAbt653
I had to play a couple turns while paying attention to this before I could reply. I keep the Upgrades on all the time, so the numbers are green and that seems to work for me. I think I agree that I'd rather see what level the unit is currently, as opposed to what level it could be.

RE: Hide/Show upgradeable units - should not show "potential" values

Posted: Mon Oct 10, 2016 6:48 pm
by jpinard
ORIGINAL: sPzAbt653

I had to play a couple turns while paying attention to this before I could reply. I keep the Upgrades on all the time, so the numbers are green and that seems to work for me. I think I agree that I'd rather see what level the unit is currently, as opposed to what level it could be.

Yep. I love that they're green to alert you they can be upgraded. But that's really all it should do. Thanks for the vote of support to hopefully change this.