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Design Template Specification

Posted: Wed Oct 19, 2016 12:47 pm
by Cepheiden
Is it possible to dictate which exact weapon the AI will include in its designs?

For example when they have researched both shockwave (shorter range) and velocity shard (longer range) torpedos, I would like for them to use the velocity shard on their stations to avoid being outranged by their opponents. Yet in the design template you can only specify 'torpedo'.

RE: Design Template Specification

Posted: Wed Oct 19, 2016 2:18 pm
by Retreat1970
No.

Designs will favor higher damage weapons as well (Shockwave).

RE: Design Template Specification

Posted: Wed Oct 19, 2016 2:29 pm
by Cepheiden
Thank you for your fast answer.
Too bad that can't be changed. I thought about adding a secondary torpedo weapon component type, just to realize that that is not possible either.

Anyway, the information about higher damage weapon seems quite useful.

What about this case:

Weapon A: tech level 2, damage 1, torpedo type
Weapon B: tech level 1, damage2, torpedo type

Will the AI chose Weapon B because it has higher damage and disregard anything else (i.e. tech level, fire rate etc.)?

RE: Design Template Specification

Posted: Wed Oct 19, 2016 6:31 pm
by Retreat1970
I don't remember if it applies in all cases, but I suspect it does.

Also you could be tech level 10 in missiles, but if your templates say beams you will use beams. Even if it's the pulse blaster level 1.

Be careful of the AI's research path or you could have the easiest game ever played.