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Question on voluntary abort from naval combat

Posted: Sun Oct 30, 2016 6:24 am
by BrianJH

Why does MWIF force me to return to base EVERY naval unit in the sea zone when I voluntary abort at the end of the round of naval combat. This is not what the rule says.

11.5.11.
MULTIPLE NAVAL COMBAT ROUNDS
After each round of naval combat, any unit at war with another unit in this sea area may abort (the active side deciding first). If any unit on a side chooses to abort, all units on that side committed to combat this round must also abort.


So, if a moving stack is intercepted, and aborts after the first round, only the moving stack (or remnants thereof) are required to abort, as other units already in a sea box are not included in the first round of that combat. At least this is how I interpret it.




RE: Question on voluntary abort from naval combat

Posted: Sun Oct 30, 2016 7:22 am
by Centuur
Here is RAW:

Fighting your way through
If you want to fight your way through, put your task force into one
section of the sea-box (as if it was ending a move there).
Now start the normal combat sequence (see 11.5.1). The only
differences are in the first round:
• your opponent’s interception roll counts as his/her search roll;
and
• your opponent has already announced whether his/her SUBs
were committed; and
• although you determine which of your units take part by making
a search roll as usual, the units in the task force are always
included (even if there are other units in their sea-box section
which aren’t).
After the first round, the combat continues exactly like any other
combat.


And naval combat:

11.5.4 Committing units
You must commit every non-SUB unit in the sea area to combat.


So MWIF is coded correct. If interception succeeds and you decide to fight through, all units at war on your side in the sea area are included in the combat, except SUB's if you decide not to include those in the combat round.

RE: Question on voluntary abort from naval combat

Posted: Sun Oct 30, 2016 9:57 am
by BrianJH
ORIGINAL: Centuur

Here is RAW:

Fighting your way through
If you want to fight your way through, put your task force into one
section of the sea-box (as if it was ending a move there).
Now start the normal combat sequence (see 11.5.1). The only
differences are in the first round:
• your opponent’s interception roll counts as his/her search roll;
and
• your opponent has already announced whether his/her SUBs
were committed; and
• although you determine which of your units take part by making
a search roll as usual, the units in the task force are always
included (even if there are other units in their sea-box section
which aren’t).
After the first round, the combat continues exactly like any other
combat.


And naval combat:

11.5.4 Committing units
You must commit every non-SUB unit in the sea area to combat.


So MWIF is coded correct. If interception succeeds and you decide to fight through, all units at war on your side in the sea area are included in the combat, except SUB's if you decide not to include those in the combat round.


Ok, so it's not just the units included in a round of combat then. They're all "committed", whether they're included in combat or not, as are subs, if you choose them to be.

This is where I had confused things.

Thank you.




RE: Question on voluntary abort from naval combat

Posted: Sun Oct 30, 2016 3:56 pm
by Shannon V. OKeets
ORIGINAL: BrianJH

ORIGINAL: Centuur

Here is RAW:

Fighting your way through
If you want to fight your way through, put your task force into one
section of the sea-box (as if it was ending a move there).
Now start the normal combat sequence (see 11.5.1). The only
differences are in the first round:
• your opponent’s interception roll counts as his/her search roll;
and
• your opponent has already announced whether his/her SUBs
were committed; and
• although you determine which of your units take part by making
a search roll as usual, the units in the task force are always
included (even if there are other units in their sea-box section
which aren’t).
After the first round, the combat continues exactly like any other
combat.


And naval combat:

11.5.4 Committing units
You must commit every non-SUB unit in the sea area to combat.


So MWIF is coded correct. If interception succeeds and you decide to fight through, all units at war on your side in the sea area are included in the combat, except SUB's if you decide not to include those in the combat round.


Ok, so it's not just the units included in a round of combat then. They're all "committed", whether they're included in combat or not, as are subs, if you choose them to be.

This is where I had confused things.

Thank you.



Trust me, many players have trouble with this rule.[&:] Coding it wasn't easy either.[:(]