War in the Pacific: Admiral's Edition v1.01.26a Open Beta Patch [OUTDATED]
Posted: Tue Nov 01, 2016 10:11 am
[OUTDATED]
Hello Everyone,
We have a new update ready for Public Beta. If you have registered your copy of War in the Pacific: Admiral's Edition, you can download the latest beta update from our Members Area.
Change Log for Open Beta v1.01.26a:
(Game version shown as 1.8.11.26a)
Eighth Update – This release is a comprehensive release updating all previous versions to v1.01.26
Code Changes
1. Air attacks against TF with many small craft improved as game tended to go after only one of them.
2. City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
3. Correct hex control value if hexside is not truly 'blocked'
4. Fix offmap TF moving onmap without correct setting. Resulted in TF move direct to onmap hex
5. Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
6. Fix case where ‘surrounded’ units disappearing without VPs
7. Fix ‘surrounded’ units having disabled devices doubled each time checked (and then above bug kicked in and it disappeared)
8. Fix case where leading TF going off map resets destination of following ones
9. Changed CS-capable TF to ‘Human->CS:’ for control; speed remains as original TF
10. Fix case where same hex patrol not using endurance (randomise expenditure)
11. Tweaked ship repair screen; ‘$’/’%’ after days indicate refit after repairs
12. Fix issue with getting reserve planes from pool; reserves can only draw up to their limit
13. Tweaked group screen to add 2 manual replacement methods
14. Tweaked fire damage on ships with fuel cargo
15. Add back button to database aircraft and ship list
16. Fix ship repair screen that used ARD in calculations for all repair modes
17. Fix factory change on base capture by ‘occupation’
18. Changed unit TOE not to upgrade if unit upgrade is OFF (more control)
19. Add TOE name so as to the show on some TOE screens
20. Fix 'major repair by large port' setting when only one major type available
21. Add ops message when ARD being used for repairs
22. Fix level bomber and breakdown type toggles for base and list
23. Tweak repair logic for repair ship usage ( don't select AR/D if it can't be used by ship – it could be marked as used when not really)
24. Fix some columns not sorting in aircraft data list
25. Fix display of a/c in convoy LCU on reinforcement screen
26. Fix loss of national base on reinforcement screen (was defaulting to Aden*)
27. Tweak for reinforcement screen, filter out units with no arrival base by default
28. Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
29. Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
30. Tweak to allow refuel in TF if tankers present even if below safe endurance level
31. Fix case where TF endurance may be 0 causing TF not to refuel other ships present
32. Tweak to force ships with no fuel to try to get some from TF
33. Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
34. Fix AI supply distribution in Japan; ownership of bases being sent to not correctly check
35. Tweak exclude CVTF with no attack groups from closing with enemy CVTF
36. Tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL
37. Fix CVTF reported reacting to enemy CVTF more than once per phase
38. Fix the overflow in base list due to unexpected AV
39. Fix to show max torpedo in air hq if not a fragment
40. Fix where tf mission can be wrongly changed due to incorrect ship count in TF
41. Fix plane upgrade at national base not checking base supply level
42. Tweak to use number of attack planes rather than groups for CV closure
43. Fix position in aircraft database list not being restored 44. Tweak speed run-in to be consistent for missions where mission speed is set
45. Change to randomize the ship experience due to firing flak, with distinct between combat and non-combat surface ships
46. Fix for only ships actually firing AAA count to count towards experience
47. [allow AI to use replenish air groups on land]
48. Fix for ports with no potential to show 0 naval support/ shore parties
49. Fix to show balloon hit message in night phase air phase
50. Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
51. Tweak Minelay mission does not lay mines at home destination if withdrawing after combat
52. Tweak Escort TF with minelayers defaults to 'do not lay mines'
53. Tweak Don't override ESCORT mission of human TF if in a friendy base
54. Tweak Don't auto load mines unless in MINE mission (limited device pool can be drained)
55. Fix underway replenishment not working if total rearm cost too big
56. Fix fort construction incrementing when viewing base (build 99%+). Handle 100% in normal construction
57. Fix mark ship loading complete when supplies exceed capacity
Happy Gaming!
Hello Everyone,
We have a new update ready for Public Beta. If you have registered your copy of War in the Pacific: Admiral's Edition, you can download the latest beta update from our Members Area.
Change Log for Open Beta v1.01.26a:
(Game version shown as 1.8.11.26a)
Eighth Update – This release is a comprehensive release updating all previous versions to v1.01.26
Code Changes
1. Air attacks against TF with many small craft improved as game tended to go after only one of them.
2. City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
3. Correct hex control value if hexside is not truly 'blocked'
4. Fix offmap TF moving onmap without correct setting. Resulted in TF move direct to onmap hex
5. Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
6. Fix case where ‘surrounded’ units disappearing without VPs
7. Fix ‘surrounded’ units having disabled devices doubled each time checked (and then above bug kicked in and it disappeared)
8. Fix case where leading TF going off map resets destination of following ones
9. Changed CS-capable TF to ‘Human->CS:’ for control; speed remains as original TF
10. Fix case where same hex patrol not using endurance (randomise expenditure)
11. Tweaked ship repair screen; ‘$’/’%’ after days indicate refit after repairs
12. Fix issue with getting reserve planes from pool; reserves can only draw up to their limit
13. Tweaked group screen to add 2 manual replacement methods
14. Tweaked fire damage on ships with fuel cargo
15. Add back button to database aircraft and ship list
16. Fix ship repair screen that used ARD in calculations for all repair modes
17. Fix factory change on base capture by ‘occupation’
18. Changed unit TOE not to upgrade if unit upgrade is OFF (more control)
19. Add TOE name so as to the show on some TOE screens
20. Fix 'major repair by large port' setting when only one major type available
21. Add ops message when ARD being used for repairs
22. Fix level bomber and breakdown type toggles for base and list
23. Tweak repair logic for repair ship usage ( don't select AR/D if it can't be used by ship – it could be marked as used when not really)
24. Fix some columns not sorting in aircraft data list
25. Fix display of a/c in convoy LCU on reinforcement screen
26. Fix loss of national base on reinforcement screen (was defaulting to Aden*)
27. Tweak for reinforcement screen, filter out units with no arrival base by default
28. Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
29. Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
30. Tweak to allow refuel in TF if tankers present even if below safe endurance level
31. Fix case where TF endurance may be 0 causing TF not to refuel other ships present
32. Tweak to force ships with no fuel to try to get some from TF
33. Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
34. Fix AI supply distribution in Japan; ownership of bases being sent to not correctly check
35. Tweak exclude CVTF with no attack groups from closing with enemy CVTF
36. Tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL
37. Fix CVTF reported reacting to enemy CVTF more than once per phase
38. Fix the overflow in base list due to unexpected AV
39. Fix to show max torpedo in air hq if not a fragment
40. Fix where tf mission can be wrongly changed due to incorrect ship count in TF
41. Fix plane upgrade at national base not checking base supply level
42. Tweak to use number of attack planes rather than groups for CV closure
43. Fix position in aircraft database list not being restored 44. Tweak speed run-in to be consistent for missions where mission speed is set
45. Change to randomize the ship experience due to firing flak, with distinct between combat and non-combat surface ships
46. Fix for only ships actually firing AAA count to count towards experience
47. [allow AI to use replenish air groups on land]
48. Fix for ports with no potential to show 0 naval support/ shore parties
49. Fix to show balloon hit message in night phase air phase
50. Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
51. Tweak Minelay mission does not lay mines at home destination if withdrawing after combat
52. Tweak Escort TF with minelayers defaults to 'do not lay mines'
53. Tweak Don't override ESCORT mission of human TF if in a friendy base
54. Tweak Don't auto load mines unless in MINE mission (limited device pool can be drained)
55. Fix underway replenishment not working if total rearm cost too big
56. Fix fort construction incrementing when viewing base (build 99%+). Handle 100% in normal construction
57. Fix mark ship loading complete when supplies exceed capacity
Happy Gaming!
