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victory point for killed HS

Posted: Mon Nov 14, 2016 3:22 pm
by Ticonderoga60
I wanted to ask for clarification. It seems that the computer does not record the destruction of a
half-squad as any victory point (even if as a result of moral failure check). It's normal? Thank for answer

RE: victory point for killed HS

Posted: Mon Nov 14, 2016 4:12 pm
by UP844
The elimination of a half-squad only gives VPs if the scenario designer has set the relevant parameter.

If you recall the Victory Conditions window, the number of eliminated Squads/Half-squads/Leaders/AFVs and Crews is listed, but if no VP has been associated to a category, you will not receive VP for those kills.


RE: victory point for killed HS

Posted: Mon Nov 14, 2016 5:19 pm
by Ticonderoga60
Hi UP844. I did not explain. Of course I set the points in the victory conditions for the elimination of a HS. But I noticed that, if during a firefight a full squad is halved, is not increased the number of points set in the VC. However, if in the crossfire is a HS involved, and this is eliminated, then the score increases correctly.

RE: victory point for killed HS

Posted: Mon Nov 14, 2016 5:46 pm
by Peter Fisla
ORIGINAL: Ticonderoga60

Hi UP844. I did not explain. Of course I set the points in the victory conditions for the elimination of a HS. But I noticed that, if during a firefight a full squad is halved, is not increased the number of points set in the VC. However, if in the crossfire is a HS involved, and this is eliminated, then the score increases correctly.

Correct, this is how it was designed.

RE: victory point for killed HS

Posted: Mon Nov 14, 2016 5:50 pm
by UP844
VPs are not awarded when a unit suffers casualty reduction, only for unit elimination. As a consequence, when you eliminate a HS, you get the VP listed in the scenario settings for a HS, even if the HS you eliminate was a full squad that has suffered CR.

This requires some careful consideraton about the values you award for Squads and HS: in theory, you might kill 50% of the enemy force through casualty reduction and still get no VPs at all.

In the first scenarios I designed I assigned 2 VP for a squad and 1 VP for a HS: now I am thinking about awarding the same value to both (after all, HS usually are used to represent valuable MG/Lt Mortar crews without resorting to specialised units like crews).


RE: victory point for killed HS

Posted: Mon Nov 14, 2016 6:17 pm
by Ticonderoga60
Ok, it's now clear. Also I usually check 2 VP for teams and 1 Vp for HS. I take advantage of your patience to clarify another doubt. Indirect fire AI (OBA) does not need to have a LOS to hex goal. Although this is normal?

RE: victory point for killed HS

Posted: Mon Nov 14, 2016 6:31 pm
by Peter Fisla
ORIGINAL: Ticonderoga60

Ok, it's now clear. Also I usually check 2 VP for teams and 1 Vp for HS. I take advantage of your patience to clarify another doubt. Indirect fire AI (OBA) does not need to have a LOS to hex goal. Although this is normal?

When AI calls for OBA (AI does not uses Radio support weapon) it needs to have LOS to the target.

RE: victory point for killed HS

Posted: Wed Nov 16, 2016 11:49 am
by Gerry4321
Peter I don't understand the design idea behind a unit being casualty reduced not counting as a dead HS for victory purposes. The enemy has lost a HS.

RE: victory point for killed HS

Posted: Wed Nov 16, 2016 12:00 pm
by Peter Fisla
ORIGINAL: Gerry

Peter I don't understand the design idea behind a unit being casualty reduced not counting as a dead HS for victory purposes. The enemy has lost a HS.

You don't get points for casualty reduction, only for KIA a unit. I might revise this in the next update if it's really that important to you guys (I don't think it is from my point of view).

RE: victory point for killed HS

Posted: Wed Nov 16, 2016 12:20 pm
by UP844
If you can implement this feature, I think it is important for those scenarios where the aim is wearing down the opposing force by inflicting losses rather than controlling a geographical location.

Currently, in a delaying action scenario, one side may inflict heavy casualties to the other through casualty reduction (gaining no VP at all) and still lose the game because of a single killed squad (I am exaggerating a bit for the sake of clarity).

RE: victory point for killed HS

Posted: Wed Nov 16, 2016 12:46 pm
by Peter Fisla
OK, I will add this into the future update, not for UPDATE2 as it's too late for that.

RE: victory point for killed HS

Posted: Wed Nov 16, 2016 1:16 pm
by UP844
Thanks again Peter! [&o]
(and again... and again...)

RE: victory point for killed HS

Posted: Wed Nov 16, 2016 4:10 pm
by Gerry4321
ORIGINAL: Peter Fisla

OK, I will add this into the future update, not for UPDATE2 as it's too late for that.

Thanks very much Peter.

RE: victory point for killed HS

Posted: Thu Nov 17, 2016 10:52 am
by UP844
I just finished a game of "Last stand in Tretten", playing the German Side, and I think it makes a perfect example of the need to award VPs for Casualty Reduction.

In the scenario there are 5 VP hexes (worth 2 VP each). Squads are worth 2 VP, HS and Leaders 1 VP. A German Major Victory requires 25+ VP.

At the end of the German Turn #5 the Germans have completely wiped out the English force (4 leaders + 10 squads) and taken all VP Hexes: they achieved a Major Victory, but by a very slight margin (27 VP = 10 VP for VP hexes, 6 VP for 3 squads, 7 VP for 7 HS and 4 VP for 4 Leaders). If the three squads were eliminated through Casualty Reduction, the Germans would only have got 24 VP, even though the casualties inflicted would have been the same (10 squads eliminated).