Page 1 of 1

UPDATE2 - Changelog

Posted: Tue Nov 15, 2016 2:51 pm
by Peter Fisla
Hi All,

Here is a list of all the items part of UPDATE2:

FIXES:

• Russian SU 122 now has HEAT rounds (ISU 122 now does not have HEAT rounds)
• Fixed 1024x768 resolution issue for Log Window being too big as well as the Pop up window was not positioned properly
• When firing with an Ordnance/AFV vs target hex that only has AFV, the Infantry Target Type button will be disabled on the Target Type Dialog
• An AFV was sometimes stuck in a Close Combat/Melee even after Close Combat Segment was over
• Broken+ personnel unit in a Brush Hill hex is cannot be interdicted since Brush is not a clear terrain
• Broken+ personnel unit in a Woods Hill hex is cannot be interdicted as Woods is not a clear terrain
• AI, personnel unit firing with Flame Thrower will not now crash the game
• Un-possessed support weapons/Ordnance do not impact Fog of War, this is big impact to FOW and LOS processing
• Scenarios using Two OBAs will now get associated with Radios support weapon properly
• Selecting Bogged/Mired AFV on a map will not display Start Forward/back and Stop buttons
• AI, Bogged/Mired non-turreted AFV will not try to fire outside of its cowered arc
• When AI places units designed by “Die <= CT”; the placement die rolls will not be displayed in the Log Window
• AI, both Personnel units and AFVs will be now move more aggressively when AI is on attack
• AI, improved AFV pathfinding logic
• AI, both Personnel units and AFVs were sometimes not able to exit a map through Exit Hexes
• AI, a leader can now use Demolition Charge support weapon properly
• AI, a leader can now use Panzerfaust, Panzerschreck and Bazooka LATW support weapons properly
• AI, a broken+ leader sometimes did not rout away
• Fog of War and Line of sight algorithms were updated to better detect blind hexes
• AI now better differentiates between tanks, TD/Assault guns, Mobile Artilleries, Armoured Cars and Half-tracks
• Panzerfaust is now only available from October 1943 and not before
• AI, severely reduced AFV driving back and forth around a VPO
• AI, severely reduced AFV starting and stopping (and not moving) in the same hex
• Scenario Editor, addresses the issue were a unit could not be given an ATTACK Special Command when AI was in Hold Attitude
• Manual minor updates

NEW FEATURE:

• Added APPENDIX C: Terrain Effect Chart dialog into the game/scenario editor under the Help menu

NOTE: UPDATE2 is cumulative, it covers all the bug fixes and new features from UPDATE1 as well.

Jorgen and I are currently doing final testing and assuming all goes well, we plan to submit the UPDATE2 package to the publisher on November 25th.

Cheers!

RE: UPDATE2 - Changelog

Posted: Tue Nov 15, 2016 4:15 pm
by zakblood
thanks for all the work, look forward to the release

RE: UPDATE2 - Changelog

Posted: Tue Nov 15, 2016 5:40 pm
by marcdhanna
fabulous!

RE: UPDATE2 - Changelog

Posted: Tue Nov 15, 2016 6:53 pm
by idjester
Wonderful... or Awesome... or Both...

RE: UPDATE2 - Changelog

Posted: Tue Nov 15, 2016 8:34 pm
by UP844
[&o]Thanks for fixing many annoying bugs!

Looking forward to the release (and November 28th is my birthday [:D])

RE: UPDATE2 - Changelog

Posted: Wed Nov 16, 2016 12:41 am
by iPhoneAppz
Very exciting, keep up the good work!

RE: UPDATE2 - Changelog

Posted: Thu Nov 17, 2016 1:35 pm
by fuselex
:)
just reading through the patch notes :)
I must thank the developers for their countless hours.
I must thank those who have taken the time to post their experiences ,issues , bugs.
I must thank those who read the forums and replied ,

But most of all I think I must thank everyone for recreating a part of my life that I never even realised I missed.


Image

RE: UPDATE2 - Changelog

Posted: Thu Nov 17, 2016 2:57 pm
by Peter Fisla
wow fuselex, nice speech! there will be more to come in the future :)

RE: UPDATE2 - Changelog

Posted: Mon Nov 28, 2016 11:07 am
by Peter Fisla
Gentlemen,

Jorgen and I spent some additional time this weekend to finalize testing of UPDATE2. As of this morning we are all green and I sent the UPDATE2 package to the publisher. I hope it won't be long before the update is officially released [8D]

Thanks and have a great Cyber Monday!

Cheers!

RE: UPDATE2 - Changelog

Posted: Mon Nov 28, 2016 1:01 pm
by seagles
Thanks so much, Peter and Jorgen!

S.

RE: UPDATE2 - Changelog

Posted: Mon Nov 28, 2016 1:33 pm
by UP844
Thank YOU!!! [&o]

RE: UPDATE2 - Changelog

Posted: Tue Nov 29, 2016 3:21 am
by Charly G
Thank you very much.

RE: UPDATE2 - Changelog

Posted: Tue Nov 29, 2016 8:03 am
by zoikkis
Thanks guys, looking forward!

RE: UPDATE2 - Changelog

Posted: Tue Nov 29, 2016 12:49 pm
by LN59
[&o] Thank You, Jorgen and Peter!

RE: UPDATE2 - Changelog

Posted: Wed Nov 30, 2016 8:11 pm
by UP844
Waiting... [:D]

RE: UPDATE2 - Changelog

Posted: Wed Nov 30, 2016 10:00 pm
by Peter Fisla
Publisher is doing their own testing at the moment, I was testing their installer today - all green [8D] Just keep it cool mate...hold the line, reinforcements are coming [:)]