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tiny sound mod

Posted: Sat Nov 19, 2016 5:48 pm
by AstroCat
I have a zillion SFX laying around so I tweaked a few sounds. Credit to all the original creators, honestly I can't remember all the original sources, some might be from earlier SC mods, although I did make a couple of them myself. I'll keep adding to this over time.

Not a big deal, but thought I'd share.

Version 6
http://www.mediafire.com/file/2u731wnjw ... _mod_6.rar



RE: tiny sound mod

Posted: Sat Nov 19, 2016 8:07 pm
by sPzAbt653
Thanks for these, can never have too many sound options !

RE: tiny sound mod

Posted: Sat Nov 19, 2016 8:08 pm
by Capitaine
What kind of sounds does this include? Just sfx or something more novel?

RE: tiny sound mod

Posted: Sat Nov 19, 2016 8:17 pm
by AstroCat
Just some new sound effects, I'll keep adding to it...

RE: tiny sound mod

Posted: Sun Dec 11, 2016 9:35 pm
by AstroCat
Updated a bit, some new explosions, better mix, etc...

RE: tiny sound mod

Posted: Wed Dec 14, 2016 9:23 am
by reggimann
Works for me, thanks AstroCat!

RE: tiny sound mod

Posted: Mon Feb 13, 2017 3:03 am
by Hairog
How do you go about editing the sounds for the units? I have a bunch of jets that sound like Piper Cubs.

RE: tiny sound mod

Posted: Mon Feb 13, 2017 6:26 am
by TheBattlefield
ORIGINAL: CptEggman

Works for me, thanks AstroCat!
Works for you??? How did you get the new sounds into the game, mate? Settings in the Campaign.ini have no effect for mod sound files. Did you change the vanilla sounds in the main folder?

RE: tiny sound mod

Posted: Tue Feb 14, 2017 8:56 pm
by Hairog
I really would like my jets to sound like jets. I have no clue as to where to start replacing unit sounds.

RE: tiny sound mod

Posted: Sat Apr 01, 2017 3:20 pm
by Hairog
Beep, Beep

RE: tiny sound mod

Posted: Sat Apr 01, 2017 6:54 pm
by sPzAbt653
Go to the Sound File, find the one you want to replace and back it up, go to the file you want to use to replace the old file, name it the same as the original, place it in the Sound Folder.

RE: tiny sound mod

Posted: Sun Apr 02, 2017 3:36 am
by Hairog
Thanks for answering SPxAbt653.

But...For example I've used the Dreadnought unit and modded it to become the Seehund. If I change the "Naval Movement" to "Sub Movement" all surface ships will sound like a submarine. If I change the "fighter movement" to "Jet movement" then all my planes will sound like jets. Etc.

RE: tiny sound mod

Posted: Sun Apr 02, 2017 8:30 am
by sPzAbt653
Well, the assignments are coded [if that is the proper way to put it]. Modifying an unused unit category might work, but it can open a can of worms and then might not even work depending on how far you've gone into the black hole.

RE: tiny sound mod

Posted: Sun Apr 02, 2017 1:10 pm
by TheBattlefield
All surface ships share the same "Naval Movement" file. Even the unused units. Perhaps the assignment of the files can be changed in the future via the editor.

RE: tiny sound mod

Posted: Mon Apr 03, 2017 8:22 pm
by Hairog
Ive made that suggestion.

RE: tiny sound mod

Posted: Tue Apr 04, 2017 1:51 pm
by TheBattlefield
ORIGINAL: Hairog

Ive made that suggestion.
Then we are already two! [:D]

RE: tiny sound mod

Posted: Sat Jan 04, 2020 6:00 pm
by mroyer
Is is possible to create a sound mod for a specific campaign-mod without overwriting the default sounds for the other standard campaigns?

-Mark R.

RE: tiny sound mod

Posted: Sun Jan 05, 2020 2:35 pm
by BillRunacre
Hi Mark

Any campaign can have its own Media folder where modded .ogg files can be placed.

The campaign's own campaign.ini file will also need to have sound and/or music settings set to 1 rather than the default of 0.


RE: tiny sound mod

Posted: Sun Jan 05, 2020 11:02 pm
by mroyer
The campaign's own campaign.ini file will also need to have sound and/or music settings set to 1 rather than the default of 0.

AhhhHA. On a lark, I tried creating a media folder for the campaign, but it didn't work surely because I didn't set the campaign.ini flag!

Thanks Bill.
-Mark R

RE: tiny sound mod

Posted: Mon Jan 06, 2020 9:20 am
by mroyer
I tried that this morning (campaign.ini SOUND and MUSIC set to 1) and putting all the .ogg files into the campaign Media folder and it didn't work - the campaign defaulted back to the standard sounds.
I will fiddle with other combinations of folders/folder names to make sure I haven't done something silly. If I put the .ogg files directly into the game installed /Sounds and /Music folders (overwriting the official ones) it works, of course.

Here's the folder structure I have right now (that isn't working):
C:\Users\mroye\Documents\My Games\Strategic Command WWII - War in Europe\Campaigns
C:\Users\mroye\Documents\My Games\Strategic Command WWII - War in Europe\Campaigns\_Bellum Galaxia
C:\Users\mroye\Documents\My Games\Strategic Command WWII - War in Europe\Campaigns\_Bellum Galaxia\Media\*.ogg

Does that look right?
-Mark R.