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World War Three 1946

Posted: Sat Nov 19, 2016 11:28 pm
by Hairog
The Red Tide - Stalin Strike First
Based on the alternate history series of books.



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RE: World War Three 1946

Posted: Sat Nov 19, 2016 11:36 pm
by Hairog
What If?

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RE: World War Three 1946

Posted: Sat Nov 19, 2016 11:43 pm
by Hairog
The ultimate spy with the ultimate opportunity. The world's deadest substance ... polonium!

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RE: World War Three 1946

Posted: Mon Nov 21, 2016 7:49 pm
by dhucul2011
Hi Harry.

As a big fan of your books let me know if I can help with the mod. I have many years of SC modding experience.

I even created atomic bomb scripts for SC2.

Dave.

RE: World War Three 1946

Posted: Tue Nov 22, 2016 2:57 am
by Hairog
Yes...please. I'm wrestling with the scripts right now and barely keeping my head above water. Email me and I'll send what I have and what I would like to try and create.

wwiii1946@gmail.com

PS glad you liked the books. :)

RE: World War Three 1946

Posted: Fri Nov 25, 2016 7:07 am
by IainMcNeil
Congratulations on the work done so far - just one thing on the pop ups. Text is not easily readable when you put an image behind it. I'd recommend keep the background image very plain to aid readability.

RE: World War Three 1946

Posted: Sat Nov 26, 2016 12:40 am
by Hairog
Thank you for the advice Iain.

RE: World War Three 1946

Posted: Wed Dec 14, 2016 2:30 am
by Hairog
A few stumbling blocks...

Trying to add 2 new units to represent the Wasserfal SAM and the Seehund mini-sub. From what I understand the only way to introduce new units it to modify an older unused one.

and the Dreadnaught for the Seehund Mini-sub

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MSS stands for Mini-submarine

RE: World War Three 1946

Posted: Wed Dec 14, 2016 2:36 am
by Hairog
and the Rocket unit for the Wasserfal




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RE: World War Three 1946

Posted: Wed Dec 14, 2016 2:43 am
by Hairog
The problems are whenever you click on one of them it gives their original name, which is confusing. Is their anyway to change the unit type as well as the characteristics and bitmap?

Is there a better way to add units?

I need the Seehund to have a very limited range. Is there some way, that I can't find, to accomplish this?

The Wasserfal seems to be working fine...don't come near it with a Strategic Bomber unit. [;)]

RE: World War Three 1946

Posted: Wed Dec 14, 2016 12:23 pm
by BillRunacre
Hi

The names of the unit types are governed by the game's localization.txt file. If you have your own then you can change these names, please see section 3.3.2. Customize Your Campaign in the Manual.

As to a naval unit's range, you can reduce their Action Points and you can also make it so that engaging in combat uses up more or less supply.

Supply losses from combat are changed by going to Campaign -> Edit Combat Data. The relevant buttons are a little bit down from the top right.

RE: World War Three 1946

Posted: Wed Dec 14, 2016 8:50 pm
by Hairog
Thanks Bill but i don't see the supply choice.

Please see attached

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RE: World War Three 1946

Posted: Fri Dec 16, 2016 1:52 pm
by BillRunacre
Hi Harry

You've gone to Campaign -> Edit Country Data -> Edit Combat Target Data, whereas you need to go to Campaign -> Edit Combat Data (it's about half way down the list).


RE: World War Three 1946

Posted: Fri Dec 16, 2016 3:55 pm
by Hairog
Thanks Bill.

Never could spell or proofread. That's why my books have so many errors in them but have a seemingly compelling story. That is if your not hung up on to-to-two and the like. [;)]

RE: World War Three 1946

Posted: Fri Dec 16, 2016 4:59 pm
by BillRunacre
No worries! [:)]

RE: World War Three 1946

Posted: Sat Dec 17, 2016 2:59 am
by Hairog
I need to give my Wasserfal SAMs an intercept capability like fighters, anti-air and carriers. Currently they just sit there unless attacked specifically.

Is there a way to give this capability to other units?

RE: World War Three 1946

Posted: Sat Dec 17, 2016 7:19 am
by BillRunacre
Only the Anti-Air, Fighter and Carrier slots can intercept enemy air units. Maybe they could be used as Anti-Air units?


RE: World War Three 1946

Posted: Sat Dec 17, 2016 10:46 am
by Hairog
I'll do that then.

Thanks

Harry

RE: World War Three 1946

Posted: Sun Jan 15, 2017 1:33 am
by Hairog
Mod almost ready except for...

My mod keeps crashing about 33% of the time when I move the map view near Baku area. Some games not. I've tried different map mods and it seems to not make a difference. Here is error log.


[11/23/2016 9:30:29; 6.2.9200; 1093x614x32(0); v1.00] SDL FAILED(draw_current_sprite_to_buffer_dc(general)): Failed to blit surface
[11/24/2016 3:24:35; 6.2.9200; 1093x614x32(0); v1.00] SDL FAILED(draw_current_sprite_to_buffer_dc(general)): Failed to blit surface
[11/25/2016 1:58:56; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[11/25/2016 2:00:44; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[11/27/2016 10:13:24; 6.2.9200; 1280x720x32(1); v1.00] FAILED(new_deployment_units_dialog: setup_dialog):
[12/01/2016 12:44:14; 6.2.9200; 1536x864x32(0); v1.00] FAILED(draw_sprite_indexes_on_map_surface): Segmentation violation
[12/01/2016 1:06:26; 6.2.9200; 1536x864x32(0); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/01/2016 7:19:33; 6.2.9200; 1536x864x32(0); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/01/2016 7:50:58; 6.2.9200; 1536x864x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/01/2016 8:02:37; 6.2.9200; 1536x864x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/02/2016 6:16:31; 6.2.9200; 1536x864x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/02/2016 8:57:12; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/02/2016 9:00:20; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/02/2016 9:03:19; 6.2.9200; 1280x720x32(0); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/02/2016 9:03:19; 6.2.9200; 1280x720x32(0); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/04/2016 8:28:39; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/04/2016 8:35:56; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/04/2016 12:22:08; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/04/2016 12:29:13; 6.2.9200; 1280x720x32(0); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/06/2016 9:11:32; 6.2.9200; 1280x720x32(0); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/08/2016 2:00:52; 6.2.9200; 1280x720x32(0); v1.00] FAILED(country_data_dialog: activate_dialog): Unhandled exception
[12/08/2016 6:35:50; 6.2.9200; 1280x720x32(0); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/17/2016 9:43:38; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/18/2016 5:34:46; 6.2.9200; 1280x720x32(0); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/18/2016 10:34:29; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/18/2016 10:42:40; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/24/2016 7:54:36; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/24/2016 9:23:45; 6.2.9200; 1280x720x32(1); v1.00] FAILED(animate_paratroop_unit_combat):
[12/25/2016 10:06:57; 6.2.9200; 1280x720x32(1); v1.00] FAILED(animate_paratroop_unit_combat):
[12/25/2016 11:07:46; 6.2.9200; 1280x720x32(1); v1.00] FAILED(on_left_button_down):
[12/27/2016 10:22:20; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/27/2016 11:36:16; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/28/2016 9:13:18; 6.2.9200; 1280x720x32(1); v1.00] FAILED(on_left_button_down):
[01/02/2017 12:59:14; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[01/02/2017 1:28:50; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[01/03/2017 10:18:42; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[01/05/2017 9:46:22; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[01/05/2017 10:10:39; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[01/05/2017 10:53:02; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[01/06/2017 6:32:24; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[01/07/2017 7:45:51; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[01/07/2017 2:30:50; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[01/13/2017 8:19:17; 6.2.9200; 1280x720x32(0); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[01/13/2017 8:27:23; 6.2.9200; 1280x720x32(0); v1.00] FAILED(draw_resource_strength_value_on_map_surface):
[01/13/2017 8:30:03; 6.2.9200; 1280x720x32(0); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[01/13/2017 8:30:03; 6.2.9200; 1280x720x32(0); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[01/13/2017 8:30:03; 6.2.9200; 1280x720x32(0); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[01/14/2017 10:12:05; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation

RE: World War Three 1946

Posted: Tue Jan 17, 2017 1:03 am
by Hairog
Anyone...anyone, Bueller, Bueller

One thing that might be a clue. For some reason the Soviet Oil Resources start out a zero even though I've set them higher. The wierd thing is that they then increase every turn by one until the max is reached. Maybe that's why the game crashes.

Anyone have any idea how the Soviet oil resources are acting so strange?