Something wrong with naval
Posted: Tue Nov 22, 2016 10:58 am
The picture below should explain it all.
Needless to say, my sub is dead. Which is totally wrong since my sub can go under the DD's so should not be trapped like this. Especially in the middle of the ocean.
I see two possible solutions to this.
a) Simple - If DD's can move after attacking they always should. That would have at least left a hole for my sub to escape.
b) Complex - DD's should have two modes like subs, maybe Escort and Search. In Escort they have full movement but cannot attack subs and should ignore them. I.E. Subs ZOC's would not stop DD's in Escort mode and the DD would not expose a sub unless it actually physically ran into it. The sub also could ignore DD's in Escort mode unless they too actually ran into one. So both the sub and the DD would ignore each other while the DD was in Escort mode.
In Search mode, the DD would have only half (maybe a third?) of it's movement. Then the game would work as it does now as the DD is now spending its turn searching each hex for a sub versus going 30 knts and rushing in for an attack as what seems to be occurring now.
In SC2 I could have 10 subs that could raid successfully. Just like RL, a third would be in transit, a third would be in port and a third would be on station. This worked really well, I would occasionally start losing more sub as the war went on, but I could get this model to work as the Germans up until late '43 pretty well. Not in SC3. So this is an areas that definitely needs something to be done as it feels totally out of whack with the rest of the game.

Needless to say, my sub is dead. Which is totally wrong since my sub can go under the DD's so should not be trapped like this. Especially in the middle of the ocean.
I see two possible solutions to this.
a) Simple - If DD's can move after attacking they always should. That would have at least left a hole for my sub to escape.
b) Complex - DD's should have two modes like subs, maybe Escort and Search. In Escort they have full movement but cannot attack subs and should ignore them. I.E. Subs ZOC's would not stop DD's in Escort mode and the DD would not expose a sub unless it actually physically ran into it. The sub also could ignore DD's in Escort mode unless they too actually ran into one. So both the sub and the DD would ignore each other while the DD was in Escort mode.
In Search mode, the DD would have only half (maybe a third?) of it's movement. Then the game would work as it does now as the DD is now spending its turn searching each hex for a sub versus going 30 knts and rushing in for an attack as what seems to be occurring now.
In SC2 I could have 10 subs that could raid successfully. Just like RL, a third would be in transit, a third would be in port and a third would be on station. This worked really well, I would occasionally start losing more sub as the war went on, but I could get this model to work as the Germans up until late '43 pretty well. Not in SC3. So this is an areas that definitely needs something to be done as it feels totally out of whack with the rest of the game.
