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Question for Vic:Supply/replacement & reinforcements question

Posted: Mon Dec 05, 2016 8:41 pm
by lion_of_judah
Vic
say capital A, is set to priority 1 and it falls and capital B is set to priority 2. Do I need to change anything in the replacement and reinforcement tables or when capital A falls will B kick in and take it's place in distributing supplies, reinforcements and replacements. Thanks

RE: Question for Vic:Supply/replacement & reinforcements question

Posted: Tue Dec 06, 2016 2:54 pm
by Vic
ORIGINAL: lion_of_judah

Vic
say capital A, is set to priority 1 and it falls and capital B is set to priority 2. Do I need to change anything in the replacement and reinforcement tables or when capital A falls will B kick in and take it's place in distributing supplies, reinforcements and replacements. Thanks

Indeed. Only thing I think you got wrong is that the the higher that the priority works inverse. For your example to work set capital A to priority 2 and capital B to priority 1.

Best wishes,
Vic

RE: Question for Vic:Supply/replacement & reinforcements question

Posted: Tue Dec 06, 2016 4:22 pm
by lion_of_judah
Vic
thanks for responding so fast... So if I do this, then in the supply, replacement and reinforcement tabs I can leave them set to priority 1 and all will work fine, nothing else will need to be done.

RE: Question for Vic:Supply/replacement & reinforcements question

Posted: Tue Dec 06, 2016 6:04 pm
by ernieschwitz
You need to set the Capitol with the highest number as the one you want the game to start with. Then if that is conquered, a lower numbered one will kick in.

RE: Question for Vic:Supply/replacement & reinforcements question

Posted: Tue Dec 06, 2016 8:08 pm
by lion_of_judah
Vic
Have another question. Once I've set Pusan to priority 1 and Seoul to Priority 2, in the category part do I leave both as 1 or set A to 2 and B to 1 Thanks.

RE: Question for Vic:Supply/replacement & reinforcements question

Posted: Thu Dec 08, 2016 6:04 am
by Vic
The category number is the ID referred to by supply, replacement and reinforcement tables.

So use the same category number for all potential capitols.

If the supply table wants to give 1000 supply to capitol category 1 it does the following
* check all capitols owned by player with category 1
* pick the one with the highest priority
* give the supplies to this hex

RE: Question for Vic:Supply/replacement & reinforcements question

Posted: Thu Dec 08, 2016 7:55 pm
by lion_of_judah
Vic
thank you

RE: Question for Vic:Supply/replacement & reinforcements question

Posted: Thu Dec 08, 2016 10:19 pm
by lion_of_judah
Vic
works like a charm..... thanks