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Axis Naval AI Suggestion

Posted: Tue Dec 06, 2016 3:12 am
by EdwinP
It would add variety to the game if there were 2 naval AI script sets for the German Axis - GV8[1,50] and GV 8[51,100]. This would add variety to the North Atlantic Naval campaign.

The first script set (GV 8[1,50] would be the current Naval AI scripts.
The script would be for a delayed entry into the North Atlantic, after the German navy can be supported by Maritime bombers in Norway.

A garrison script type for stationing a maritime bomber in a specified tile would be most useful for the Axis and Allied AI.

Likewise, two naval AI scripts for the UK would spice things up for the Axis player.

UK GV 8[1,50] would be the standard UK script.
UK GV 8[51,100] would send a massive UK naval force into the Med to sink the Italian Fleet before returning to the North Atlantic.

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I would also like to see research & units based conditional script criteria for research and production. This would allow the AI to react to enemy force levels.

Example: The following criteria says that if Germany has (Advances Subs level 2 to 3) and 4 to 10 subs (encountered subs) AND UK has subs level 0 to 1 then execute this research script.

#ResearchCriteria 45 [Subs] [2,3] Units[4,10] [112][0,1]