Experienced wargamers will find much to love in it!... or not.
Posted: Wed Dec 14, 2016 5:57 am
Well, not really, this game is so basic that calling it a WW2 simulation is ludicrous at best.
It's very well done, beautiful to see, the system works flawlessly [didn't get any bugs really]...
It's just that the whole system isn't that great.
- Wanna sinks UBoats [or any ship] just use 6 of yours to surround it and attack it one by one.
If you don't sink it the first time then wait next turn as it can't move because of the system. I'm guessing
that the developers aren't aware the UBoats can dive under water.
- Thinking to sink the Allied or Axis navy, just go bait them with one of your subs, wait for him to attack it then send
your Battleships and other cruiser the sink it and retreat. Just need to be like 5-8 hexes away from your bait and
you can attack, destroy, retreat, keep repeating as the AI is plain dumb. At the end I destroyed the whole Royal
Navy and much of the US Navy with the Germans... ludicrous as said. Just need to read about WW2 at sea to understand that
this is just impossible.
- Who cares about defending Poland or France just defend the Capital by putting all your troops in it after the initial
attack and delay. The AI will take more time to defeat that country than if you do otherwise. Once I managed to keep Paris
till November 1940 while the rest of the country was occupied to still get Vichy.
- You can invade from anywhere, anyplace with no navy or air support and it's... ok. Sure, why not. So why land in Southern
Italy when you can invade the middle of Italy and cut Rome from any potential help from the German. By the way the AI
still give you an Event for Invading Southern Italy. All you need to have a successful invasion is to capture a port of value
5 or higher. (Or wait for it to be repaired to 5).
- When Italy surrenders you are getting Greece being liberated [if an Italian unit did make it surrender by taking the Capital first
so you can move troops there by ship directly and invade the whole Balkans area... of course... makes sense.
- You can take Tripoli like I did during the Battle of France then blockade Benghazi and Tobruk by destroying the ports to value -0-
with your Navy and the Afrika Korps still appear there... guessing they have some teleportation devices from outer space.
- Carriers are easily destroyed by 2-3 Battleships but 2-3 Carriers have a hard time sinking one Battleship... hmmmm strangely they
did get it wrong in real life. Some reading is necessary by the developers.
- The whole strategy to win in Russia against the AI as Axis or Russia is to destroy troops and not to occupy space. So just concentrate
all your tanks/mechanized and bombers in one area then keep destroying everything that you can without thinking. Once you have destroyed
enough then the AI will not know what to do. It doesn't really understand when to retreat. Of course superior tech helps.
- Superior tech helps more than numbers. I had my Russian infantry at level 3 before most of the Axis troops were at 2 and that stopped him.
Then I went to produce troops in numbers, again the whole idea is that if you lose too many troops a turn then you can't replace those and build
new one at the same time. You need to save troops, build more and destroy the enemy. Then time is your ally. Somehow the Russian were stupid
to use numbers in WW2 to defeat Germany... just doesn't work.
- You can invade even if the enemy has bombers that can reach the area of the invasion... again who cares it's just planes. Read the Raid on Dieppe
as this is how the Allied understood they needed total air supremacy for an invasion like D-Day.
- Heavy bombers are useless for strategic bombing, don't even bother. When bombing they destroy a handful of points at a time, but it cost more
than what they destroy to repair each hit they take. Now they are great as decoy because the can strike twice. So I used them to bomb enemy troops
first to attract interceptors, supported by my own Escort whenever possible, then used by other bombers to destroy troops. That works great and is
of course very logical when reading WW2. Again the point in this game is to destroy troops not the infrastructure, once you destroy more than the AI
can replace then it is toasted.
- Did build fortifications with engineers but not really quite seeing an impact. Think I will try next to break the Maginot line.
- Diplomacy, I was at 2 hexes of Berlin and Spain was still getting swayed to the Axis... OLE!!!
- At then I won a Decisive Victory in 1943 as my first game with the Allied. Not a great tell to a great AI.
As said, very well done game, mechanics as intended are working flawlessly, it looks great but a challenge for an experienced...
NOT EVEN CLOSE.
It's very well done, beautiful to see, the system works flawlessly [didn't get any bugs really]...
It's just that the whole system isn't that great.
- Wanna sinks UBoats [or any ship] just use 6 of yours to surround it and attack it one by one.
If you don't sink it the first time then wait next turn as it can't move because of the system. I'm guessing
that the developers aren't aware the UBoats can dive under water.
- Thinking to sink the Allied or Axis navy, just go bait them with one of your subs, wait for him to attack it then send
your Battleships and other cruiser the sink it and retreat. Just need to be like 5-8 hexes away from your bait and
you can attack, destroy, retreat, keep repeating as the AI is plain dumb. At the end I destroyed the whole Royal
Navy and much of the US Navy with the Germans... ludicrous as said. Just need to read about WW2 at sea to understand that
this is just impossible.
- Who cares about defending Poland or France just defend the Capital by putting all your troops in it after the initial
attack and delay. The AI will take more time to defeat that country than if you do otherwise. Once I managed to keep Paris
till November 1940 while the rest of the country was occupied to still get Vichy.
- You can invade from anywhere, anyplace with no navy or air support and it's... ok. Sure, why not. So why land in Southern
Italy when you can invade the middle of Italy and cut Rome from any potential help from the German. By the way the AI
still give you an Event for Invading Southern Italy. All you need to have a successful invasion is to capture a port of value
5 or higher. (Or wait for it to be repaired to 5).
- When Italy surrenders you are getting Greece being liberated [if an Italian unit did make it surrender by taking the Capital first
so you can move troops there by ship directly and invade the whole Balkans area... of course... makes sense.
- You can take Tripoli like I did during the Battle of France then blockade Benghazi and Tobruk by destroying the ports to value -0-
with your Navy and the Afrika Korps still appear there... guessing they have some teleportation devices from outer space.
- Carriers are easily destroyed by 2-3 Battleships but 2-3 Carriers have a hard time sinking one Battleship... hmmmm strangely they
did get it wrong in real life. Some reading is necessary by the developers.
- The whole strategy to win in Russia against the AI as Axis or Russia is to destroy troops and not to occupy space. So just concentrate
all your tanks/mechanized and bombers in one area then keep destroying everything that you can without thinking. Once you have destroyed
enough then the AI will not know what to do. It doesn't really understand when to retreat. Of course superior tech helps.
- Superior tech helps more than numbers. I had my Russian infantry at level 3 before most of the Axis troops were at 2 and that stopped him.
Then I went to produce troops in numbers, again the whole idea is that if you lose too many troops a turn then you can't replace those and build
new one at the same time. You need to save troops, build more and destroy the enemy. Then time is your ally. Somehow the Russian were stupid
to use numbers in WW2 to defeat Germany... just doesn't work.
- You can invade even if the enemy has bombers that can reach the area of the invasion... again who cares it's just planes. Read the Raid on Dieppe
as this is how the Allied understood they needed total air supremacy for an invasion like D-Day.
- Heavy bombers are useless for strategic bombing, don't even bother. When bombing they destroy a handful of points at a time, but it cost more
than what they destroy to repair each hit they take. Now they are great as decoy because the can strike twice. So I used them to bomb enemy troops
first to attract interceptors, supported by my own Escort whenever possible, then used by other bombers to destroy troops. That works great and is
of course very logical when reading WW2. Again the point in this game is to destroy troops not the infrastructure, once you destroy more than the AI
can replace then it is toasted.
- Did build fortifications with engineers but not really quite seeing an impact. Think I will try next to break the Maginot line.
- Diplomacy, I was at 2 hexes of Berlin and Spain was still getting swayed to the Axis... OLE!!!
- At then I won a Decisive Victory in 1943 as my first game with the Allied. Not a great tell to a great AI.
As said, very well done game, mechanics as intended are working flawlessly, it looks great but a challenge for an experienced...
NOT EVEN CLOSE.
