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New version of Bombur mod is out

Posted: Fri Dec 16, 2016 10:16 am
by Bombur
Changes for this version
1-Combat values for AFV´s and guns reworked
2-Custom infantry for each country
3-We went back for heavy weapons (mortars and mg´s) as separate SFT´s
4-Custom heavy artillery for each country
For next versions
1-Custom AT-infantry weapons for each country
2-New values for air combat in bad weather
3-Custom artilley for each country

We still expect some bugs for this version.

RE: New version of Bombur mod is out

Posted: Fri Dec 16, 2016 3:30 pm
by cdcool
Where is it?

RE: New version of Bombur mod is out

Posted: Fri Dec 16, 2016 6:25 pm
by Bombur
In the scenario bank.

RE: New version of Bombur mod is out

Posted: Fri Dec 16, 2016 7:50 pm
by cdcool
And where might that be? I'm in Mods and Scenarios bank

RE: New version of Bombur mod is out

Posted: Fri Dec 16, 2016 8:12 pm
by ernieschwitz
It's on the VR sites scenariobank. (http://www.vrdesigns.net/).

You will need to make an account there, and then download it from there.

RE: New version of Bombur mod is out

Posted: Fri Dec 16, 2016 8:18 pm
by cdcool
LOL..Thanks, I knew that.

RE: New version of Bombur mod is out

Posted: Fri Dec 16, 2016 8:37 pm
by cdcool
Thank you, I got it!
How do you delete it once it's in there?

RE: New version of Bombur mod is out

Posted: Sat Dec 17, 2016 8:13 pm
by bobarossa
Just started the latest mod (thank you) and I found that when I tried to build SO Rifle I, I get GE SMG I instead. Everything else I tried to build came out correct (SO Cavalry I, SO SMG I, FAI).

Experimented some more; the SO 82mm mortar comes out as Japanese Type 97 81 mm mortar (50mm and 120mm were OK). Rest of infantry types (engineer, SO engineer II, SO Scout) seem OK as did the vehicles (T-27, BT-7, T-38) and aircraft (I-15, I-16, DB-3) I tried.

RE: New version of Bombur mod is out

Posted: Sat Dec 17, 2016 10:23 pm
by Twotribes
I noticed in a fight the computer opponents were having the Italians had US Cavalry 1.

RE: New version of Bombur mod is out

Posted: Sat Dec 17, 2016 11:26 pm
by bobarossa
Being an obsessive, retired engineer, I felt compelled to look at the master file. I looked through the Item list and found 35 anomalies (strangely enough, none of them were IT cavalry?!). I'm sure they're not all errors. I'll try to PM the list to Bombur.

edit: PM sent to Bombur and I looked at US Cavalry and it can be built by IT as well as US!

RE: New version of Bombur mod is out

Posted: Sat Dec 17, 2016 11:33 pm
by ernieschwitz
I think Bombur will be happy for your help :)

RE: New version of Bombur mod is out

Posted: Sun Dec 18, 2016 3:17 am
by Twotribes
British Cavalry can be built by Italy too.

RE: New version of Bombur mod is out

Posted: Mon Dec 19, 2016 8:02 am
by Bombur
Ok, thank you for helping me, i was expecting for lots of errors, due to the complexity of SFT list. Some of them i already had detected, for instance the Long Tom being produced by Italy instead of the 149mm gun. I will make a fix of this scenario as soon I'm back from vacations

RE: New version of Bombur mod is out

Posted: Wed Dec 21, 2016 2:00 am
by Twotribes
Germany Cavalry is not in the list for premade units.

RE: New version of Bombur mod is out

Posted: Wed Dec 21, 2016 9:00 pm
by bobarossa
Found an AI oddity, I've captured 3 enemy cities on the front line that were undefended?! Don't think I've ever seen that before. Don't know if that is related the mod or the latest ATG patch.

It also appears the AI is building lots of Militia but few Rifle or Staff. All the enemy HQ's I've seen have only 1 Staff in them.

Did a little bit more investigating and didn't find what I was looking for (Staff, Rifle, Militia) but did notice that many GE infantry type units are listed as infantrysupport instead of infantry. Also national engineers are listed as infantry instead of engineer. Also it looks like some artillery (range of 1) are listed as infantrysupport instead of artillery. Don't know what this affects.

Continuing with my obsession on this I noticed that none of the SFT's have the Land/Sea/Air AIroles set to 100 like they are in the base game. Does this confuse the AI when it tries to use the sea and air ratio's to determine production? I also noticed that in the base game mortars/MG's don't have any AIrole set except Land. I had expected infantrysupport. My games show the AI building huge quantities of mortars, sometimes 30 in a unit with nothing else in the unit.

RE: New version of Bombur mod is out

Posted: Fri Dec 23, 2016 12:05 am
by Twotribes
German Halftrack is not in list for premade units.

RE: New version of Bombur mod is out

Posted: Sun Dec 25, 2016 7:55 pm
by Bombur
Ok, I already did some fixes. I will also make the AI corrections tomorrow. I hope to have an (almost) bug free version in two or three days.
I was also unable to confirm Two Tribes´s remarks on German units. I will double check them

RE: New version of Bombur mod is out

Posted: Mon Dec 26, 2016 12:22 am
by bobarossa
I got the AI to stop building militia by lowering their Item's AIrole to 40. I'm sure other values would probably work too.

RE: New version of Bombur mod is out

Posted: Mon Dec 26, 2016 5:04 am
by Twotribes
ORIGINAL: Bombur

Ok, I already did some fixes. I will also make the AI corrections tomorrow. I hope to have an (almost) bug free version in two or three days.
I was also unable to confirm Two Tribes´s remarks on German units. I will double check them
The reason GE Cavalry and GE 251 were not showing up is because you have the line number for them assigned to other things that supersede them. Cavalry was like 2 sft prior to Cav sft on list and the SDKF251 was an aircraft a couple before the sft.

RE: New version of Bombur mod is out

Posted: Mon Dec 26, 2016 12:38 pm
by Bombur
Version 1.22 released. Not sure if I was able to fix the two troubles with German units.