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3.2 odity?

Posted: Tue Feb 18, 2003 7:31 pm
by brucertx
While playing as the Allies in a new ver3.2 game, I have been presented with a bit of a surprise.
I wonder how the JA 62nd Div managed to invade the US East Coast???
A massive armada of I Boats perhaps? :)

Bruce

Posted: Tue Feb 18, 2003 8:14 pm
by deVada
:cool:
Well, the AI has finally got the clue how to wage war !!!
Sweet times of defeating him without any serious actions have ended ...
Congratulations Jeremy !!! Your incarnation got the balls !
:D

Taking it more seriously, it is proably due to quick TF of big APs ...
Instead of wasting fuel to capture Port Moresby the AI took what is really needed. Was the base captured ? Which one it was ?
I've got some experience with the previous versions and the AI never ever tried to even think about invading Hawaii or Aleutians.
I also would be shocked ... :p


Regards
Peter

Posted: Wed Feb 19, 2003 2:29 am
by brucertx
Peter,
The base attaked was the EASTERN United States. Now I know Yamamoto was good, but how did he get an invasion force accross the Pacific, through the Panama Canal, the Gulf of Mexico,
and int the Atlantic!!??? LOL
Bruce

(the JA division is currently being held in check the Philipine guerilla army stationed on the Easten UC coast. Go figure!) :)

impressive bug ...

Posted: Wed Feb 19, 2003 12:51 pm
by deVada
I've once seen about 6 or 7 indian and australian divisions appearing at Panay in the end of 1942 (the base was under Japanese control) just without reason. The base was captured by Allies but then those troops were slaughtered, due to being completely cutten off supplies. The same in Saigon, one division just teleported there (a bit earlier) and took the base only to be killed by Japs a month later ... So many kill points lost ...
Maybe the capture of US East Coast is due to the same bug.

I was playing PBEM (ver 3.0) and You against the AI (ver 3.2) but the reason may be the same. I suspect that it has something to do with captured headquarters rebirthing but I am not sure ...

The only way to play further, I think is to use the editor, move the japs to tokyo and restore the factories manually ...

Good luck !
Peter

Posted: Sat Feb 22, 2003 9:46 pm
by brucertx
Well Peter,
It certainly is making life interesting. I've had a number of Japanese units suddenly pop up at bases that are way in the rear of the action.
Just for the sake of fun, I'm not going to edit but let it play out and see what other tricks Tojo has up his sleeve!
Bruce

Posted: Sun Feb 23, 2003 4:31 am
by Skyros
I have the Philippine Guerilla army appearing in the eastern United States in my current game against the AI. I also had the American fighters in Burma disapear?

Posted: Sun Feb 23, 2003 8:50 pm
by brucertx
Skyros,

The Philipine Gurellia Army in my game is on the east coast as well battling (now) 2 JA divisions. I think it will reappear in the Philipines at some point during your invasion of those islands.

I've never had US forces in the CBI just up and disappear. Did you lose the HQ? (I don't think that would do it, but in CBI maybe)

Bruce

Posted: Tue Feb 25, 2003 2:09 am
by kisslove
I have Chinese 73rd Army in South pacific on Attu(?) I. :-/

Posted: Thu Feb 27, 2003 9:45 pm
by brucertx
Chinese 73rd Army in N. Pacific Alaskan island of Attu? That is odd. Kind of gives a whole new meaning to the Long March! :)
Bruce

Posted: Sun Mar 02, 2003 2:31 am
by kisslove
Originally posted by brucertx
Chinese 73rd Army in N. Pacific Alaskan island of Attu? That is odd. Kind of gives a whole new meaning to the Long March! :)
Bruce


I've made a mistake in island's name. Right one in Ambon(?) east fron Australia.

Posted: Sun Mar 02, 2003 7:18 am
by pasternakski
Originally posted by kisslove
I've made a mistake in island's name. Right one in Ambon(?) east fron Australia.


Umm, hate to mention it, but Ambon is west of Australia (actually northwest, but who's counting at this point?)

Posted: Wed Mar 05, 2003 3:46 am
by kisslove
Ahh... I finaly managed to get some time and returned to game, don't know why i remembered island's name as A.... it's actually Cook I. (That's final version ;)

Posted: Wed Mar 05, 2003 9:58 am
by crusher
well i played 3.2 all the way thru as japan and only managed a draw not like earlier versions. some bugs are late 46 japan factories stop working. at the end of 46 the game crashes to desk top after declaring a draw. as for U.S. the subs stoped going for cargo ships and instead went only after military ships starting in late 42 after pearl and other islands were captured. on the other hand the AI did some surprising counter attacks in areas that in earlier versions they gave up on. this was risiing sun from other campaigns all in all a harder game to beat

Posted: Wed Mar 05, 2003 9:23 pm
by brucertx
I just had the Chinese 2nd Army pop up on Nassau Island in the South Pacific. This is early 1945.
Bruce

Posted: Wed Mar 05, 2003 11:14 pm
by showboat1
I'm playing a PBEM game and my opponent says he has task forces stuck at the bottom of the screen.

Posted: Thu Mar 06, 2003 12:52 am
by mdiehl
My favorite game occurred when a Japanese engineer unit appeared at Buna while it was in my control (Allied) and I had all the surrounding bases. The unit did not sea transport or anything. It was suddenly just there.

The fun thing was that I could view the unit when clicking on the LCU display for that base, even though I was the Allied player. I noticed that the Japanese unit was attached to Japanese 25th Army or something so I had a "Hmmmm" moment and activated the unit. Sure enough, it was immediately reassigned to Allied SWPacific HQ. After beefing up my airbase, I loaded them into some APs and sent them over to help South Pacific with their construction projects.

Posted: Thu Mar 06, 2003 5:12 pm
by Christoph
2 of my TF stuck at the bottom line too. Any help?
Allready try to give new directions and bases, even split them.

I have also a small one

Posted: Thu Mar 06, 2003 6:06 pm
by deVada
I have no idea what is going on with 3.2 (haven't tried to play a full campaign) but these problems are serious ... Similar effect happened sometimes when I've tried to replenish a TF, which was then teleported to India, somewhere off the map. No idea why.

under 3.0 I've seen this :

Replenishment TF (4xDD in one pack + 4xAO pack) was sent to Hiroshima and killed totally by planes (stupid I am, 0 standoff). Next week a group of two APAs appeared in San Francisco. When I've looked at them (in port) I saw that they're embarking a half of 6th inf division. I've created a transport tf with those two ships and the division was there loaded.
Weird ...

This division proably doesn't existed before. Especially not in SanFran.

?

Anyway, I am waiting for more ...
Gonna try to send some obsolete destroyers to Japan in task forces of one per TF. If the concept is right I'll have few divisions in exchange ...

Stuck TF's

Posted: Fri Mar 07, 2003 1:42 am
by Capt. Harlock
The TF stuck at the bottom of the map is not unique to Version 3.2: I've seen it happen in 3.1 as well. The bad news is I found no way of solving it. Perhaps the editor: it sounds like the location data has been corrupted.

Posted: Fri Mar 07, 2003 10:28 pm
by allor
The lost TF also happens in 3.0. Seems that when I used New Zealand as a replenshing port on the way to Sydney a vortex similar to the bermuda triangle opens up and the ships and their cargo are lost forever....a bit frustrating when there are Marines and air goups located on the transports not to mention the lost troop carrying capacity..

Glenn