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Concealment please

Posted: Thu Dec 29, 2016 7:30 pm
by simovitch
Long time mid-'70's SL'r here, and enjoying this system... somewhat. The ability to hold fire and grow concealment is an essential part of infantry combat that is sorely missing from this game. It would help the AI in defense as well.

Also, what happened to implementing a "spotting round" method of correcting OBA?

I'm sure these are somewhere in the features request thread. Just sayin.

RE: Concealment please

Posted: Fri Dec 30, 2016 7:15 am
by rico21
Super, really smart, everything is said !!! [&o]
I am happy to see that this forum attracts more and more quality players !!! [8D]
But, alas, like all the others you have not understood; [:(] [&:]
"You need some challenging scenarios;)" [:D]

RE: Concealment please

Posted: Fri Dec 30, 2016 12:22 pm
by simovitch
OK so the message I'm getting here is that TOTH is meant to be more of a game than a simulation. Nothing wrong with that.[:)]

RE: Concealment please

Posted: Fri Dec 30, 2016 12:31 pm
by rico21
There are people like Fuselex who say it's more an adventure than a game!!! [:D]

RE: Concealment please

Posted: Fri Dec 30, 2016 1:17 pm
by fuselex
It`s a funny thing .
We all desire the best we can get from this game .
Every suggestion should be welcomed , it puts ideas into Peter`s head,
Whether they are good , bad , possible , impossible ,
Our job is to enjoy the game as it is :)





RE: Concealment please

Posted: Fri Dec 30, 2016 1:20 pm
by fuselex
And I did rip that quote of.
-- It`s more an adventure than a game---
Pretty sure that person would like that posted more often :)

RE: Concealment please

Posted: Fri Dec 30, 2016 1:31 pm
by rico21
[:D]

Image

RE: Concealment please

Posted: Sat Dec 31, 2016 3:51 pm
by barkhorn45
yes it's hard to set up an ambush if a woods hex does not provide concealment!I guess the guys are just standing around not bothering to hide.
One of the reasons I don't play it anymore,basically no fog of war.