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Wolfpack sub tactics
Posted: Wed Feb 19, 2003 5:15 am
by feryveroweb
Hi friends only an easy question : is the same set in a position a sub patrol TF with 5 o 6 subs (human player , Patrol) , or 5 o 6 sub patrol TF with one sub. Thanks

Posted: Wed Feb 19, 2003 8:43 pm
by Yamamoto
Either works well right now. After the 2.30 patch you will be penalized for having more than one sub in a hex. I don't think it will matter if they are in the same group or not.
Yamamoto
Posted: Fri Feb 21, 2003 8:42 am
by Attack Condor
originally posted by feryveroweb
Hi friends only an easy question : is the same set in a position a sub patrol TF with 5 o 6 subs (human player , Patrol) , or 5 o 6 sub patrol TF with one sub. Thanks
While it's tempting to load subs in a single hex, consider this: if a TF is moving 7 hexes, then you have a base one in seven chance (assuming linear movement) of the TF landing in the hex with your wolfpack. Take a look at the attachment.
By deploying four subs to cover four contiguous hexes, your odds of the TF ending its move in a hex with a sub increase to almost 50-50.
Also, note I chose a chokepoint to guard, but stayed out of the coastal hexes. A sub commander needs elbow room to scoot if "the jig is up" and he is spotted. Depth is the subs friend
There are plenty of these "chokepoints" available on the map. They are often a "target rich environment" - and while the enemy knows "that's a good spot for an ambush..." they must decide to run the gauntlet or take perhaps a longer way around the choke point to get to their destination. Making the enemy react to *you* in ways like this is what I believe is one of the finer points of UV.
Have fun!
