Ship defensive power calculations
Posted: Tue Jan 10, 2017 3:41 pm
Reading again the good and old Harpoon II Strategy Guide for PC and the book Fleet Tactics, I found some interesting consideration to calculate ship defensive power, or their ability to shoot down enemy planes or missiles in a single salvo with the ship SAM system.
The formula is: #radars x Prob kill x #engagements, where
Number of radars/firing channel of the SAM system (1-10+)
Prob. Kill (0.1-0.9 for 1 or 2 missiles on each target) of the SAM system against the target
Numbers of consecutive engagement possible after the attackers are discovered and before they enter inside the minimum range (1 for point defence, 3 for area defence against high flying targets, but can actually vary a lot if weapons are supersonic or sea skimmers)
Example: Udaloy SA-N-9 vs Harpoon in the late eighties
4 x 0,7 (firing two missiles) x 1 = 2,8
That is the likely number of missiles that will be probably shot down in an attack. So to have a decent possibility to survive the russian SAMs at least 4 Harpoons must be fired to the Udaloy, without taking in considerations CIWS and degradation by ECM.
Another Harpoon can be added for CIWS. The final Ph (Prob. Hit) of the surviving Harpoons will be about 0,5 and not 0,9, because of chaff, jammers and possible malfunctions and I probably need two impacting Harpoons to sink a ship like Udaloy.
About 3 are taken by SAMs, 1 by CIWS = 4 hard kills
Ph is 0,5 so i need at least 4 missiles to have 2 good impacts (about 0,8 prob to have at least 2 hits).
So the final good estimate could be 8 Harpoons to kill the Udaloy.
I think this system can be a good guide to allocate weapons on alerted targets. What do you think?
The formula is: #radars x Prob kill x #engagements, where
Number of radars/firing channel of the SAM system (1-10+)
Prob. Kill (0.1-0.9 for 1 or 2 missiles on each target) of the SAM system against the target
Numbers of consecutive engagement possible after the attackers are discovered and before they enter inside the minimum range (1 for point defence, 3 for area defence against high flying targets, but can actually vary a lot if weapons are supersonic or sea skimmers)
Example: Udaloy SA-N-9 vs Harpoon in the late eighties
4 x 0,7 (firing two missiles) x 1 = 2,8
That is the likely number of missiles that will be probably shot down in an attack. So to have a decent possibility to survive the russian SAMs at least 4 Harpoons must be fired to the Udaloy, without taking in considerations CIWS and degradation by ECM.
Another Harpoon can be added for CIWS. The final Ph (Prob. Hit) of the surviving Harpoons will be about 0,5 and not 0,9, because of chaff, jammers and possible malfunctions and I probably need two impacting Harpoons to sink a ship like Udaloy.
About 3 are taken by SAMs, 1 by CIWS = 4 hard kills
Ph is 0,5 so i need at least 4 missiles to have 2 good impacts (about 0,8 prob to have at least 2 hits).
So the final good estimate could be 8 Harpoons to kill the Udaloy.
I think this system can be a good guide to allocate weapons on alerted targets. What do you think?