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UNIT Target type

Posted: Tue Jan 10, 2017 3:54 pm
by SIPRES
Is there a way to change Target type of units in Editor?
seems to be hard coded.

I was thinking if it was possible to have 2 types of HQ.
Or replacing some navy/airplanes slots by more Infantry Unit types.

Rgds

Christophe

Image

RE: UNIT Target type

Posted: Tue Jan 10, 2017 4:04 pm
by TheBattlefield
At the moment this is not possible. In addition, such changes would also be limited by a partial multiple addressing of unit sounds. But someday...[;)]

RE: UNIT Target type

Posted: Tue Jan 10, 2017 4:51 pm
by SIPRES
Thx for quick reply

an other question how do you change Unit names? ( eg Tank Brigade instead of "light tanks", Tank DIV instead of "Tanks" ect...)

RE: UNIT Target type

Posted: Tue Jan 10, 2017 5:23 pm
by sPzAbt653
Look for the 'localization' file. It has lots of neat stuff that can be customized. After changes add it to your custom campaign folder.

RE: UNIT Target type

Posted: Wed Jan 11, 2017 12:13 pm
by BillRunacre
It's best to only include the changes in your own campaign's folder. Otherwise it could slow down loading times.

RE: UNIT Target type

Posted: Wed Jan 11, 2017 6:18 pm
by SIPRES
Thank you both.

I check 653H campaign localization file and i do understand better the mechanics.
Is there any list of those parameters we can change?
like: #UNIT_ID, #RESEARCH_ID, #COUNTRY_ID ............

Rgds

Christophe

RE: UNIT Target type

Posted: Thu Jan 12, 2017 12:17 pm
by BillRunacre
Hi Christophe

All of those you've listed can be changed.