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JohnTillerSoftware
Posted: Tue Jan 17, 2017 8:04 pm
by afspret
Has any body tried any of the games made by JohnTillerSoftware? If so, what did you think and are they worth investing the time in?
RE: JohnTillerSoftware
Posted: Tue Jan 17, 2017 8:16 pm
by gravyhair
Don't think they run on Win10 - did you check the website carefully? They were fun back in the day, especially PBEM, but lack AI in the worst way.
RE: JohnTillerSoftware
Posted: Tue Jan 17, 2017 8:16 pm
by btd64
I have a few Tiller titles. Campaign Series, Campaign series Middle East, A few others I can't remember the names of. Yes, their good quality games....GP
RE: JohnTillerSoftware
Posted: Tue Jan 17, 2017 8:18 pm
by btd64
The AI in the Campaign Series is fine. I have never had a problem with the AI in any of tillers titles....GP
RE: JohnTillerSoftware
Posted: Tue Jan 17, 2017 9:30 pm
by Rusty1961
The format of the game is stale. Was all the rage in 1999, but haven't changed much if at all in nearly 20 years. I played them to death and they are now old. NGP'85 still is good, but he rest are not holding up well.
RE: JohnTillerSoftware
Posted: Wed Jan 18, 2017 4:52 am
by Chris21wen
ORIGINAL: Rusty1961
The format of the game is stale. Was all the rage in 1999, but haven't changed much if at all in nearly 20 years. I played them to death and they are now old. NGP'85 still is good, but he rest are not holding up well.
Everything is in in the eye of the beholder so you won't be surprised if I disagree, well partly. The interface particularly loading, saving etc could do with modernization but the games still play well. I've just bought Campaign Series - Middle East and quite happy with it other than that.
RE: JohnTillerSoftware
Posted: Wed Jan 18, 2017 8:37 am
by RFalvo69
To bring this thread more IT, "Midway" is great. The "arming/refueling/launching cycle" coupled with needs like turning into the wind (which makes one minute feel like five) make you understand the reality of carrier warfare better than any other game I tried. You really understand why five minutes can make the difference between victory and defeat.
If you have played NWS' "Steam and Iron", the feeling is quite similar - only with WWII carrier battles instead of WWI battlewagons.
RE: JohnTillerSoftware
Posted: Wed Jan 18, 2017 8:52 am
by zwobot
ORIGINAL: gravyhair
Don't think they run on Win10 - did you check the website carefully? They were fun back in the day, especially PBEM, but lack AI in the worst way.
The JTS games I have run well on Windows 10 (e. g. Squad battles Falklands, First World War, Modern Campaigns Danube Front'85).
I like the games, they are reasonable sources for me for OOBs. I've read players criticising that JTS games all feel and play very similar regardless of which timeframe a particular game portrays. Although this may be true, I find myself coming back to some of them for a quick scenario because they are fun to play and that's what counts for me.
RE: JohnTillerSoftware
Posted: Wed Jan 18, 2017 11:56 am
by crsutton
I recently jumped back into his games after a long hiatus. I just finished a scenario out of Tunisa 43 from the Panzer Campaign Series and found it to be great. The system is a bit simplistic but I have always found the game to be fun and visually easy on my eyes. I play in 2D and have never liked the 3D option. The best games of that series in my eyes are the ones that have lower unit density and allow for a lot of mobility. The East Front Slogging matches I find are a bit boring.
Much to my surprise, my buddy and I started playing the two WWI titles that they have. East Prussia 14 and France 14. These two games are actually quite fun and feature a full range of scenarios and full length campaigns to keep you happy. Actually the game engine is very well suited for WWI combat and the 1914 campaigns really do offer a lot of mobility and chance for maneuver. I really like them and we have been switching back and forth between east and west. The have a Civil War Series which is fairly good. There is a Napoleonic series which uses pretty much the same engine but quite frankly the graphics are so poor as to bother my eyes so I do not fool with them. Don't really under standwhy as the other games have decent graphics. The appeal is to gamers that cut their teeth on board games. I strictly play vs humans and can't say much about the AI. If you want to try one, I recommend that you go with the WWI games or one of the more fluid Panzer Campaign titles and then find a human to go head to head with.
They have added a lot more features over the years. They are easy to learn and play but also require some skill. Not WITP but OK with me.
RE: JohnTillerSoftware
Posted: Sat Jan 21, 2017 6:27 pm
by JeffroK
I have a few JTS & HPS games, they are all pretty good though some make poor simulations (or just dont suit me)
The 2 WW1 games are great, but immense and the latest Normandy campaign at Company level can suck you in for months.
As for The format of the game is stale. Was all the rage in 1999, but haven't changed much if at all in nearly 20 years. I played them to death and they are now old. NGP'85 still is good, but he rest are not holding up well. do you have any idea when the PACWAR/UV/WITP/WITPAE chain begam?
RE: JohnTillerSoftware
Posted: Sat Jan 21, 2017 8:00 pm
by btd64
Back in the 70's with the board game Pacific War[&o][&o][&o][&o]....GP
RE: JohnTillerSoftware
Posted: Sat Jan 21, 2017 8:34 pm
by rockmedic109
I think I sold that game back in the dice and cardboard counters age.
RE: JohnTillerSoftware
Posted: Sat Jan 21, 2017 9:39 pm
by Rusty1961
The Tiller games are nowhere remotely balanced-very pro-German in the WW2 games.
Take the Kursk '43 game. We all know the Germans lost the battle of Kursk, but these games are so imbalanced as to be nowhere remotely near historical:
http://www.theblitz.org/scenarios/pzc-0 ... io&id=6167
German wins: 75
Russian wins: 25.
http://www.theblitz.org/scenarios/pzc-0 ... io&id=6141
German wins:78
Russian Wins: 17
Ties: 4
They are somewhat fun, but not nearly historical.
RE: JohnTillerSoftware
Posted: Sat Jan 21, 2017 11:17 pm
by crsutton
You are citing one game. I have not found this in some that I have played. However, I own most of them but really have not played any of the East Front games.
RE: JohnTillerSoftware
Posted: Sun Jan 22, 2017 1:42 am
by JeffroK
It could also be that the players use the Wehrmacht to its maximum potential, same as a JFB can ahistorically perform better than in real\life.
RE: JohnTillerSoftware
Posted: Mon Jan 23, 2017 12:45 pm
by Omnius
John Tiller puts out pathetic garbage, don't buy unless you like being a fool soon separated from his money. Always a pathetic AI that can't follow roads and a worthless cookie cutter scenario design.
RE: JohnTillerSoftware
Posted: Mon Jan 23, 2017 1:39 pm
by Chris21wen
ORIGINAL: Omnius
John Tiller puts out pathetic garbage, don't buy unless you like being a fool soon separated from his money. Always a pathetic AI that can't follow roads and a worthless cookie cutter scenario design.
Strong remarks here. They are not garbage nor pathetic. From your post I see you play Panzer Corp, I don't and could easily use your comments on that game but as I said earlier it's in the eye of the beholder. There's only one way to find out about any game, play it.
RE: JohnTillerSoftware
Posted: Mon Jan 23, 2017 2:48 pm
by Alpha77
I have 2 older games from them, I think they are good if you like more oldstyled wargames...yes, the engine gets a bit old meanwhile but all the cookie cutter 3rd person shooter games are more redunant imo
RE: JohnTillerSoftware
Posted: Mon Jan 23, 2017 11:27 pm
by geofflambert
Not John Tiller, but I have a friend who has been puttering around making an Eastern Front WWII game using the TOAW system for years. He's been playtesting it with his brother for about 6 months or so and when he's done fiddling with it I'll make it available in the WitP-AE forum somewhere.
RE: JohnTillerSoftware
Posted: Mon Jan 23, 2017 11:34 pm
by btd64
ORIGINAL: geofflambert
Not John Tiller, but I have a friend who has been puttering around making an Eastern Front WWII game using the TOAW system for years. He's been playtesting it with his brother for about 6 months or so and when he's done fiddling with it I'll make it available in the WitP-AE forum somewhere.
I have a look at it....GP