Map: Würzburg
Posted: Wed Jan 18, 2017 4:12 am
Hello,
thanks to the very helpful QGis guide I made my first try in map making for Flashpoint Campaigns. For this I chose the area east of Würzburg, the result with QGis is attached to this post (the map graphic, not the fp9 file).
This is roughly the area the map covers on OpenTopoMap.org
Now, the QGis result seems to be fine to create the .fp9 file but it is not really fun to play with. I'm looking for ways to make the map more visually appealing. The most straight forward thing to do would probably be to use screenshots / scans of topographic maps (e. g. opentopomap) cropped and scaled to the necessary dimensions but I worried that it would not represent the actual map value accuretly enough due to the abstraction in the 500m hexes. Are there any opinions and recommendations on how to process QGis maps into more pretty maps for the player?
Update:
Find attached the final result to the following post: http://www.matrixgames.com/forums/fb.asp?m=4223022

thanks to the very helpful QGis guide I made my first try in map making for Flashpoint Campaigns. For this I chose the area east of Würzburg, the result with QGis is attached to this post (the map graphic, not the fp9 file).
This is roughly the area the map covers on OpenTopoMap.org
Now, the QGis result seems to be fine to create the .fp9 file but it is not really fun to play with. I'm looking for ways to make the map more visually appealing. The most straight forward thing to do would probably be to use screenshots / scans of topographic maps (e. g. opentopomap) cropped and scaled to the necessary dimensions but I worried that it would not represent the actual map value accuretly enough due to the abstraction in the 500m hexes. Are there any opinions and recommendations on how to process QGis maps into more pretty maps for the player?
Update:
Find attached the final result to the following post: http://www.matrixgames.com/forums/fb.asp?m=4223022
