Grouping Colonization Techs
Posted: Wed Jan 18, 2017 8:52 am
So I've been trying to fiddle with the colonization techs, as my mod has a human only universe - it felt kinda redundant to have a tech for both continental, marsh, ocean and desert, seeing as we could colonize those with our current tech level.
What I'm trying to do is go from 5 of these:
PROJECT ;225, Desert Colonization, 2, 14, 2, 8, 0, 2.0,
ABILITIES ;Colonize Desert planets, 1, 4, 4, 0
PARENTS ;219, N
to one like this
PROJECT ;226, Thermal Insulation, 2, 15, 2, 8, 0, 2.0,
ABILITIES ;Colonize Volcanic planets, 1, 6, 6, 0 Colonize Ice planets, 1, 5, 5, 0
PARENTS ;219, N
But the game won't launch. Does anyone have an idea what goes wrong?
Do you have to have the correct number of projects? 1-2-3... 229 etc.. I've trimmed a few so it skips some numbers
or is the problem that one project cannot have multiple abilities?
What I'm trying to do is go from 5 of these:
PROJECT ;225, Desert Colonization, 2, 14, 2, 8, 0, 2.0,
ABILITIES ;Colonize Desert planets, 1, 4, 4, 0
PARENTS ;219, N
to one like this
PROJECT ;226, Thermal Insulation, 2, 15, 2, 8, 0, 2.0,
ABILITIES ;Colonize Volcanic planets, 1, 6, 6, 0 Colonize Ice planets, 1, 5, 5, 0
PARENTS ;219, N
But the game won't launch. Does anyone have an idea what goes wrong?
Do you have to have the correct number of projects? 1-2-3... 229 etc.. I've trimmed a few so it skips some numbers
or is the problem that one project cannot have multiple abilities?