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Bombur mod 1930

Posted: Mon Jan 30, 2017 9:27 pm
by Bombur
7 player game in a huge map
Starts in Oct 1933
No house rules, there can be only one winner
Players
1-Nippon:Bombur
2-The Republic: ironduke 1955
3-The Empire lordlau 1
4-Fascist Empire AI
5-Eastern Empire Armoured Lion
6-Das Reich Two Tribes
7-The Union cpdeyoung

RE: Bombur mod 1930

Posted: Mon Jan 30, 2017 10:11 pm
by Twotribes
Actually didnt we agree to a set period of peace?

RE: Bombur mod 1930

Posted: Mon Jan 30, 2017 10:17 pm
by Bombur
Yes, sorry, peace until december, right?
It will give us 4 turns.

RE: Bombur mod 1930

Posted: Mon Jan 30, 2017 10:18 pm
by Bombur
Here is the map

Image

RE: Bombur mod 1930

Posted: Mon Jan 30, 2017 10:25 pm
by Bombur
Nippon Oct-1993


Nippon has a big trouble, our territory is divided in four non contiguous areas, and a fifht area can be easily cut off from our main territory. A good share of our mostimportant resources are situated in areas that cannot be defended against a determined enemy. Our two main territories also have a long and vulnerable borders, so, we need friends, or, at least, some neutral countries in our borders. In these first weeks, diplomats are more important than soldiers, but we are mobilizing our reserves anyway.We have the technology to build a powerful navy, but the question is to what extent these big ships can save us.

RE: Bombur mod 1930

Posted: Mon Jan 30, 2017 10:50 pm
by Twotribes
Germany Needs Destroyers I have none that I can build till 1935, I could make a deal with Japan.

RE: Bombur mod 1930

Posted: Tue Jan 31, 2017 1:43 pm
by Bombur
You have a large torpedo boat that works more or less as a small destroyer.

RE: Bombur mod 1930

Posted: Tue Jan 31, 2017 5:23 pm
by Twotribes
So is that a no to ally?

RE: Bombur mod 1930

Posted: Tue Jan 31, 2017 5:57 pm
by Bombur
Hmmmm.....I understand....we will make our secret (and not so secret) agreements in the game, we are opened to talks, of course. I was just pointing you have something close to a destroyer.

RE: Bombur mod 1930

Posted: Wed Feb 01, 2017 10:37 am
by Bombur
Waiting for France.
lordlau1, erne thinks you can play with v2.21 withouth upgrading. Make a test when you get the turn.

RE: Bombur mod 1930

Posted: Wed Feb 01, 2017 5:30 pm
by lordlau1
The Empire Oct 1933

The British Empire is fairly intact and enjoys a decent amount of resources. There is trouble abound on the map; or potentially so. Das Reich is split into pieces, on both sides of The Empire. British diplomats have sent envoys to closely interested parties and we await news.

Any country has has not yet received a diplomatic envoy should send one to the British government immediately.

RE: Bombur mod 1930

Posted: Thu Feb 02, 2017 7:42 am
by ironduke1955
The French are happy to open diplomatic channels to the British, the French are surrounded by Italians on all of our land masses, we have sent them overtures but all we have received back is lines of indecipherable code[:D]

RE: Bombur mod 1930

Posted: Thu Feb 02, 2017 11:12 am
by ArmouredLion
Hey, guys....sorry for the delay, but I have tried everything but I keep getting missing graphics...ALOT. I loaded 225a, 225b, I put both and bigmap in the mod folder. I tried to extract the compressed filed via the ATG screen and manually...nothing. I'm at a loss. Sorry for the delay, but trust me, I have tried. Any suggestions?

RE: Bombur mod 1930

Posted: Thu Feb 02, 2017 11:20 am
by ironduke1955
I went to the VR Designs website VR Designs Scenario bank and downloaded Bomburs latest version then added it via the zip download. That got rid of all the missing jpeg's message's

RE: Bombur mod 1930

Posted: Thu Feb 02, 2017 11:21 am
by ArmouredLion
i have a steam version could that be an issue?

RE: Bombur mod 1930

Posted: Thu Feb 02, 2017 11:25 am
by Bombur
No, you need to download the Bombur mod 1.25 in the VR designs file (atzip file). It has the graphics. The 1.25a and 1.25 you see in the folder are just corrections to the at2 file. Install of the atzip you make in the game menu. The executable 2.25b is another thing, it´s an upgrade to the game and has nothing to do with Bombur mod. Bombur mod (and every other mod) works both in steam and non steam versions.

RE: Bombur mod 1930

Posted: Thu Feb 02, 2017 11:29 am
by ArmouredLion
Never mind, last night I didn't have a coffee in me, now I do and my mind is right...all is well with help from Lau...turn underway.

RE: Bombur mod 1930

Posted: Thu Feb 02, 2017 11:30 am
by ArmouredLion
Thanks Bombur just read your post thanks...

RE: Bombur mod 1930

Posted: Thu Feb 02, 2017 2:03 pm
by ArmouredLion
The Eastern Empire has thrust off the rule of kingly tyranny, and now it seems another civil war is brewing as fringe elements falsely claim that the promises of Marxism are unfulfilled. Due to this internal strife, the Eastern Empire has no desire for enemies abroad as it must deal with its enemies within. The people must be protected from the evils of capitalism and fascism at all costs! As long as no external pressure is put on this internal strife, the Eastern Empire will not have any desires of expansion or an adversarial relationship -- even if diametrically opposing governmental philosophies exist. But, beware: any nations attempt at interference or influence, either logistically or by propaganda, will mark said nation as the eternal enemy of the People.

RE: Bombur mod 1930

Posted: Fri Feb 03, 2017 5:25 am
by ironduke1955
There have been reports of incidents on the the border with our Italian neighbours, old claims over tracts of land on the border lines between the Republic and Fascist Empire have raised their head, hopefully these claims can settled amicably.