Fall Weiss II V2.1- AAR (8 Majors)
Posted: Tue Jan 31, 2017 12:55 am
I am back to do a second AAR. Fall Weiss II is finally near 100% completion and I am play testing its balance. My mod is designed for both PvP and for challenging play vs the AI. Many scripts have been re-written, and decision and accompanying notes cleaned up for clarity.
Major changes from the base game:
German Economy: I feel the Allies are fairly represented with their convoys as a major source of MPP but the economic war against Germany was very lacking with only Strategic Bombing (and to a lesser extent Nordic convoy intervention). To change this I have made Germany more dependent on imports from neutral nations - (Greece, Hungary, Yugoslavia, Romania, Portugal, Norway, Sweden, Finland, Spain, Vichy France, Turkey, Switzerland). I feel this changes the diplomatic environment in which a single diplomacy chit, or decision can make a large difference. I have also incorporated expansion of the Ruhr industry, and Axis oil shortages and MPP transfers between Axis Majors.
Role of Minor Neutrals: Besides the economic benefits (MPP, Convoys) I have incorporated more interactions with neutral nations, some of which include lend lease agreements and transfers of military equipment to strengthen neutrals as the war unfolds around them, rather then keeping the status quo from 1939 to 1945. With more supporting events to sway the leaning of neutral nations diplomacy chit effectiveness (not the % chance of a hit) has been slightly reduced.
New Majors: I have removed Poland and added Romania and Finland as Majors. Why Romania and Finland? The war in some sense is won and lost on the Eastern Front so these two nations were logical choices for me. Romania in WW2 committed more troops to the Eastern Front then all of Germany's other allies combined and splitting the nation from Germany also creates the challenge of managing different nations (and manpower/MPP) on this front. Finland on the other hand was a nation at war with only USSR, and due to belligerency can fight her war only against USSR if the Axis player chooses.
North Africa: I have shameless given the AI a boost on this front, and while perhaps a bit unhistorical it is refreshing to have the Axis pushed back to El Aghelia only to be rescued by the Afrika Korps.
Research: Research effectiveness progressively slows down after reaching Level 2.
New Decisions: Aside from the diplomatic/economic events I have also included new events to help aide in different strategies
Major changes from the base game:
German Economy: I feel the Allies are fairly represented with their convoys as a major source of MPP but the economic war against Germany was very lacking with only Strategic Bombing (and to a lesser extent Nordic convoy intervention). To change this I have made Germany more dependent on imports from neutral nations - (Greece, Hungary, Yugoslavia, Romania, Portugal, Norway, Sweden, Finland, Spain, Vichy France, Turkey, Switzerland). I feel this changes the diplomatic environment in which a single diplomacy chit, or decision can make a large difference. I have also incorporated expansion of the Ruhr industry, and Axis oil shortages and MPP transfers between Axis Majors.
Role of Minor Neutrals: Besides the economic benefits (MPP, Convoys) I have incorporated more interactions with neutral nations, some of which include lend lease agreements and transfers of military equipment to strengthen neutrals as the war unfolds around them, rather then keeping the status quo from 1939 to 1945. With more supporting events to sway the leaning of neutral nations diplomacy chit effectiveness (not the % chance of a hit) has been slightly reduced.
New Majors: I have removed Poland and added Romania and Finland as Majors. Why Romania and Finland? The war in some sense is won and lost on the Eastern Front so these two nations were logical choices for me. Romania in WW2 committed more troops to the Eastern Front then all of Germany's other allies combined and splitting the nation from Germany also creates the challenge of managing different nations (and manpower/MPP) on this front. Finland on the other hand was a nation at war with only USSR, and due to belligerency can fight her war only against USSR if the Axis player chooses.
North Africa: I have shameless given the AI a boost on this front, and while perhaps a bit unhistorical it is refreshing to have the Axis pushed back to El Aghelia only to be rescued by the Afrika Korps.
Research: Research effectiveness progressively slows down after reaching Level 2.
New Decisions: Aside from the diplomatic/economic events I have also included new events to help aide in different strategies











