HQ Buildup Rules
Posted: Wed Feb 01, 2017 1:22 am
I'm a bit confused about how the mechanic is working with the latest update. (Just returning to the game after several years away.) It seems certain that the rules are different from what is in the manual (e.g. HQ's can still do it if they have moved), but I'm a bit scared to do it because I'm worried some combat units attached to the corps HQ I want to build up will not actually benefit.
When I click on the "buildup" button in the corps HQ screen, I get a confirmation prompt that tells me "Combat Units: 1". Does this mean that only one unit will see the effects of the buildup, despite there being three attached to the corps HQ? There are other corps HQ's I can try the "buildup" button with, where the confirmation prompt says "Combat Units: 3" or some number equal to the number of attached combat units.
The manual says that units attached to an HQ that has done a buildup will not draw any supply or replacements in the subsequent logistics segment. So could I actually have units that don't see the immediate benefit of a buildup that will not actually draw any supply for the turn?
Another thing I noticed when I did an experiment with building up: units seem to not be getting the "instant" benefit that the manual says a buildup will confer. For example, I tried building up a panzer corps HQ but noticed that the fuel levels had not changed at all in any of its attached units, despite all of them sitting below the 50% mark for gas.
When I click on the "buildup" button in the corps HQ screen, I get a confirmation prompt that tells me "Combat Units: 1". Does this mean that only one unit will see the effects of the buildup, despite there being three attached to the corps HQ? There are other corps HQ's I can try the "buildup" button with, where the confirmation prompt says "Combat Units: 3" or some number equal to the number of attached combat units.
The manual says that units attached to an HQ that has done a buildup will not draw any supply or replacements in the subsequent logistics segment. So could I actually have units that don't see the immediate benefit of a buildup that will not actually draw any supply for the turn?
Another thing I noticed when I did an experiment with building up: units seem to not be getting the "instant" benefit that the manual says a buildup will confer. For example, I tried building up a panzer corps HQ but noticed that the fuel levels had not changed at all in any of its attached units, despite all of them sitting below the 50% mark for gas.