Page 1 of 2
PATCH?
Posted: Wed Feb 01, 2017 6:32 am
by DarkstarOne
1st of February now...any word???
RE: PATCH?
Posted: Wed Feb 01, 2017 7:46 am
by geordietaf
ORIGINAL: bplotkin
1st of February now...any word???
Yep, One month to St David's Day [;)]

RE: PATCH?
Posted: Wed Feb 01, 2017 11:40 am
by n0kn0k
They are still working hard on it. It's not yet available to us testers either.
RE: PATCH?
Posted: Wed Feb 01, 2017 2:30 pm
by xwormwood
Yep. That is the one thing which is certain. They are working hard on it.
When it will come, it will blast us aways. That is what my gut and my experience is telling me.
RE: PATCH?
Posted: Wed Feb 01, 2017 5:59 pm
by DarkstarOne
Feb 1st, and it isn't even available to testers yet.
The people who bought this game are being treated like crap.
RE: PATCH?
Posted: Wed Feb 01, 2017 6:16 pm
by sPzAbt653
Wow, you just hit a big fat ZERO on the Reliable Statements Meter !
RE: PATCH?
Posted: Wed Feb 01, 2017 6:48 pm
by Christolos
The game is very playable as is so kudos to the developers for this.
A patch which can only make an already awesome game more awesome will not be a trivial matter if some sort of play balancing is on the table. Aside from some benign fixes like the resolution issue and displaying weather information, there is also multiplayer that will be coming out. So yes, patience is in order. [:)]
C
RE: PATCH?
Posted: Wed Feb 01, 2017 9:10 pm
by DarkstarOne
The game's been out what, going on three months now? I'd submit we've been very patient already.
RE: PATCH?
Posted: Wed Feb 01, 2017 9:42 pm
by FF_1079
ORIGINAL: bplotkin
The game's been out what, going on three months now? I'd submit we've been very patient already.
I'd submit that patience is a virtue, so just keep being virtuous and enjoy a game that has atmospheric replay value without a patch.
So ... what is your EXACT beef with the game in it's current state? Or are you just a patch counter?
RE: PATCH?
Posted: Thu Feb 02, 2017 4:23 am
by OxfordGuy3
The frequent CTD is quite annoying, see:
tm.asp?m=4205724 and
tm.asp?m=4226388
There are also a number of little bugs, like when my U-boat got moved to a hex north of Reykjavik and then couldn't move (but could be attacked) and some other oddities about the handling of Iceland:
tm.asp?m=4212189
They're not game-breaking, and for a first release the game is in pretty could shape, but a patch to fix these and some balance issues (e.g. reducing survivability of pocketed troops) would be nice
RE: PATCH?
Posted: Thu Feb 02, 2017 4:38 am
by Titan
ORIGINAL: FF_1079
ORIGINAL: bplotkin
The game's been out what, going on three months now? I'd submit we've been very patient already.
I'd submit that patience is a virtue, so just keep being virtuous and enjoy a game that has atmospheric replay value without a patch.
So ... what is your EXACT beef with the game in it's current state? Or are you just a patch counter?
Patience is a virtue.....Im still waiting for world in flammes to be a playable multiplayer, i think that was about 2-3 years ago, so three months as in this case is nothing.
RE: PATCH?
Posted: Thu Feb 02, 2017 7:21 am
by Bylandt11
ORIGINAL: oxford_guy
The frequent CTD is quite annoying, see:
tm.asp?m=4205724 and
tm.asp?m=4226388
There are also a number of little bugs, like when my U-boat got moved to a hex north of Reykjavik and then couldn't move (but could be attacked) and some other oddities about the handling of Iceland:
tm.asp?m=4212189
They're not game-breaking, and for a first release the game is in pretty could shape, but a patch to fix these and some balance issues (e.g. reducing survivability of pocketed troops) would be nice
I agree. The very common CTD's should be the main priority.
I would also appreciate an extra level of zoom. Visibility of unit numbers and some terrain is bad.
RE: PATCH?
Posted: Thu Feb 02, 2017 1:42 pm
by Christolos
ORIGINAL: Bylandt11
ORIGINAL: oxford_guy
The frequent CTD is quite annoying, see:
tm.asp?m=4205724 and
tm.asp?m=4226388
There are also a number of little bugs, like when my U-boat got moved to a hex north of Reykjavik and then couldn't move (but could be attacked) and some other oddities about the handling of Iceland:
tm.asp?m=4212189
They're not game-breaking, and for a first release the game is in pretty could shape, but a patch to fix these and some balance issues (e.g. reducing survivability of pocketed troops) would be nice
I agree. The very common CTD's should be the main priority.
I would also appreciate an extra level of zoom. Visibility of unit numbers and some terrain is bad.
Yes, I agree that the CTD's should be addressed (there is also
tm.asp?m=4228365&mpage=1&key=� and
tm.asp?m=4189078 ) and there is also the issue of not being able to read the weather report in the lower bottom left if below a certain screen resolution setting as discussed here:
tm.asp?m=4203344
It would also be nice if survivability of pockets (especially those with supply level 0) would be addressed in some way as well.
C
RE: PATCH?
Posted: Thu Feb 02, 2017 3:49 pm
by sad ham
There are also few graphic glitches.
RE: PATCH?
Posted: Tue Feb 07, 2017 8:14 pm
by Dorb
I never start a game until the first patch. So any time your ready is fine with me.
RE: PATCH?
Posted: Wed Feb 08, 2017 8:10 am
by Daniele
Hi guys, sorry for the lack of information about the coming patch. Hubert is working hard on it and we are hoping to deliver it very soon. Again, I apologize but I can assure you that the waiting will pay off.
Regards,
Daniel
RE: PATCH?
Posted: Wed Feb 08, 2017 8:48 am
by OxfordGuy3
Great, glad to hear it
RE: PATCH?
Posted: Wed Feb 08, 2017 1:09 pm
by sapper32
Good news about the progress realy enjoying the game as it is loads of fun and replay ability.
RE: PATCH?
Posted: Wed Feb 08, 2017 4:22 pm
by Patrat
I'm really looking forward to having a few MP games. I'm not that great of a player but I'm getting a little tired of beating up on the AI.[:D]
RE: PATCH?
Posted: Wed Feb 08, 2017 4:26 pm
by OxfordGuy3
ORIGINAL: Patrat
I'm really looking forward to having a few MP games. I'm not that great of a player but I'm getting a little tired of beating up on the AI.[:D]
When playing SP I've been trying to play it like I would vs a human opponent, which means taking less risks and not doing things that you know the AI won't be able to react to, to try to not get into bad habits which could lead to too many unpleasant surprises when I play a human