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ultra wide resolution support

Posted: Fri Feb 03, 2017 7:38 pm
by francescoperrone
please add 3440x1440 resolution support :)

RE: ultra wide resolution support

Posted: Fri Feb 03, 2017 8:11 pm
by MorningDew
Agreed!

RE: ultra wide resolution support

Posted: Mon Feb 13, 2017 8:04 pm
by MorningDew
Bump

RE: ultra wide resolution support

Posted: Mon Mar 13, 2017 5:26 pm
by MorningDew
I have been unable to get this working on my system because I cannot get windowed mode to work. The window shows but the scenario selection window is not scaled for it...I just see part of the screen.

RE: ultra wide resolution support

Posted: Mon Mar 13, 2017 6:14 pm
by Paullus
Have you tried the different resolutions supported? like 2560x1440, 1920x1080.

RE: ultra wide resolution support

Posted: Mon Mar 13, 2017 7:51 pm
by MorningDew
I have. Whenever I pick Windowed, regardless of the resolution, it seems to try to change the entire screen resolution and then all I get is the middle of my screen showing the attached. This is all I can see (this is a print screen of the entire screen).

Image

Here are the settings that produce that:

[Options]
Objectives=Yes
SoundBackground=No
ScenarioDifficulty=1
CoveredArc=No
ExitHex=Yes
FireRange=No
LOSTool=Yes
Windowed=Yes
Sizex=1920
Sizey=1080
FireInterruption=Yes
DisplayRoutTool=Yes
DisplayMarkers=Yes
SoundFX=Yes
HexDot=Yes

RE: ultra wide resolution support

Posted: Mon Mar 13, 2017 7:58 pm
by CapnDarwin
Andrew, what is your OS? Also what is your font scaling?

RE: ultra wide resolution support

Posted: Mon Mar 13, 2017 10:15 pm
by MorningDew
HP Envy 34"
Windows 10 Pro
Font scaling is 100%

RE: ultra wide resolution support

Posted: Tue Mar 14, 2017 1:50 pm
by Paullus
This got to be able to fix with some setting so we'll keep throwing ideas to you. What graphics card do you have?

RE: ultra wide resolution support

Posted: Tue Mar 14, 2017 4:13 pm
by CapnDarwin
Windows 10 has two scaling controls. The first is Settings/Display. That has the custom scale slider. If you click the Advanced Display Settings link at the bottom of the screen, you will go that page. At the bottom of that page is a link called Advanced sizing of text and other items. Clicking that opens a dialog box. Under Change size of items is a link called "set a custom scaling level". Click that. What is the percentage in the box and what point size and UI font is called out under the ruler?

RE: ultra wide resolution support

Posted: Tue Mar 14, 2017 6:00 pm
by MorningDew
100%



Image

RE: ultra wide resolution support

Posted: Tue Mar 14, 2017 6:02 pm
by MorningDew
Intel HD Graphics 530

RE: ultra wide resolution support

Posted: Tue Mar 14, 2017 8:19 pm
by dave68124
I have a wide monitor that isn't supported as well. Take the game out of windowed mode. Use the Windows 10 setting to get a resolution supported by the game, and fire up the game to see what you get. I have no issues with mine and wondering if the windowed mode is screwing you up.

RE: ultra wide resolution support (windowed mode issue solved)

Posted: Wed Mar 15, 2017 7:22 pm
by MorningDew
I figured it out. Under the EXE properties, the compatibility tab had Run in 640 x 480 screen resolution checked.Once I unchecked it windows mode is working fine.

RE: ultra wide resolution support (windowed mode issue solved)

Posted: Wed Mar 15, 2017 7:31 pm
by CapnDarwin
Glad to here it was a simple fix. Once you happen to find it. [:D]

RE: ultra wide resolution support (windowed mode issue solved)

Posted: Thu Mar 16, 2017 2:38 am
by Paullus
Great work AndrewKurtz [:)]

RE: ultra wide resolution support

Posted: Thu Apr 20, 2017 12:09 am
by Qwixt
ORIGINAL: dave68124

I have a wide monitor that isn't supported as well. Take the game out of windowed mode. Use the Windows 10 setting to get a resolution supported by the game, and fire up the game to see what you get. I have no issues with mine and wondering if the windowed mode is screwing you up.

I wish I had seen this post before buying last night as I definitely would not have bought it. It's very simple to set screen resolution. At the very least, it should be possible to config a fullscreen resolution, then the program could set that resolution. Because changing the desktop resolution to run a game is ridiculous, and the only window that works on my display in a window is 50% smaller than the display. I should be able to set a fullscreen resolution of 1920x1080, which would allow my monitor to stretch the image.

I could add the code to add this feature if needed. I have code that I used in the past for this purpose, if an example is needed. It uses User32.dll, so it's not like it will add additional requirements to use. Basically, it should save current resolution, enumDisplaySettings, then call ChangeDisplaySettings with the correct devmode matched from enum call, then when exiting, reset to original resolution.

RE: ultra wide resolution support

Posted: Sat Apr 22, 2017 5:01 am
by Paullus
Well no it is unfortunately not that simple. That is down to the way the LOS engine is working.

RE: ultra wide resolution support

Posted: Sat Apr 22, 2017 11:12 am
by Qwixt
ORIGINAL: Paullus

Well no it is unfortunately not that simple. That is down to the way the LOS engine is working.

I was talking about picking one of the approved resolutions (e.g. 1920x1080) via config file or whatever and setting the monitor to it.

RE: ultra wide resolution support

Posted: Sat Apr 22, 2017 1:36 pm
by dox44
Qwixt apologize beforehand as i may not be understanding you.

1920x1080 (full screen res) works for me (i7 4.2 32gb 6gb 1060 nvidia).