Page 1 of 1
Dice mathematics stuff
Posted: Tue Feb 07, 2017 12:22 am
by Neilster
As a wargamer and bit of a mathematics nerd, I found this interesting. It's to do with the fairness of dice, despite them having weird shapes, and geometry. There's also a D60 and even a D120.
If you're at all interested in numbers or maths (yes...maths, because you study physics, not physic [:'(]), check out this channel.
https://www.youtube.com/watch?v=uAnCL3vhVIs
Cheers, Neilster
RE: Dice mathematics stuff
Posted: Tue Feb 07, 2017 12:56 am
by Twotribes
Was a big Dungeon and Dragons player back in the day had tons of dice but only up to 20 sided I believe you simulate 100 with 2 10 sided dice. Never needed a 60 or 120 for anything. So we used 4 sided 6 sided 8 sided 10 sided 12 sided and 20 sided dice in D and D.
RE: Dice mathematics stuff
Posted: Tue Feb 07, 2017 1:40 am
by Neilster
ORIGINAL: Twotribes
Was a big Dungeon and Dragons player back in the day had tons of dice but only up to 20 sided I believe you simulate 100 with 2 10 sided dice. Never needed a 60 or 120 for anything. So we used 4 sided 6 sided 8 sided 10 sided 12 sided and 20 sided dice in D and D.
Oh yeah. I once rolled up a Fighter character with 18 (00) strength. I was pretty happy with those D10 rolls. My older brother, who was the dungeon master, just groaned [:'(]
There's some interesting geometry in what dice are possible.
https://en.wikipedia.org/wiki/Dice
Cheers, Neilster
RE: Dice mathematics stuff
Posted: Tue Feb 07, 2017 3:28 am
by Qwixt
So is it 26 or 64?

RE: Dice mathematics stuff
Posted: Tue Feb 07, 2017 3:35 am
by Neilster
Hard to say from that angle but probably 26. I guessing the base would still be resting on just one flat so one flat must be the highest.
The video here explains it...
http://nerdist.com/this-d120-is-the-lar ... -possible/
Cheers, Neilster
RE: Dice mathematics stuff
Posted: Tue Feb 07, 2017 8:20 am
by Twotribes
In person it is not hard to tell what number is up.
RE: Dice mathematics stuff
Posted: Tue Feb 07, 2017 9:26 am
by Mobius
You don't want to use the huge round dice because the rule that is sometimes employed to keep the game moving. If it rolls off the table you get the worst possible roll.
RE: Dice mathematics stuff
Posted: Tue Feb 07, 2017 2:49 pm
by Indirectlemon
My D&D group haven't got many uses for them, but I have a set of dice that makes up a
d10000. So far they've just been used for the largest wild magic table I've ever seen, which is responsible for merging a magical survival pouch and mule into a sentient magic item and boiling the party sorcerer to death.
RE: Dice mathematics stuff
Posted: Tue Feb 07, 2017 11:29 pm
by Neilster
Speaking of AD&D, our group, who used to play many years ago, decided the combat system didn't really make any sense. Your 60 hit point character could have 2 hp left and still be fully functional.
We came up with a new one where hits gradually incapacitated a player and there was a low probability of something very nasty happening, like an arrow in the eye. We had to fudge a few things to keep it balanced but it worked really well and led to much more realistic play.
Cheers, Neilster
RE: Dice mathematics stuff
Posted: Wed Feb 08, 2017 12:26 pm
by Qwixt
ORIGINAL: Neilster
Speaking of AD&D, our group, who used to play many years ago, decided the combat system didn't really make any sense. Your 60 hit point character could have 2 hp left and still be fully functional.
We came up with a new one where hits gradually incapacitated a player and there was a low probability of something very nasty happening, like an arrow in the eye or something. We had to fudge a few things to keep it balanced but it worked really well and led to much more realistic play.
Cheers, Neilster
and isn't that what D&D is all about, more realistic play? Ok, I am just messing with you.
RE: Dice mathematics stuff
Posted: Thu Feb 09, 2017 1:39 am
by Capt. Harlock
ORIGINAL: Qwixt
ORIGINAL: Neilster
Speaking of AD&D, our group, who used to play many years ago, decided the combat system didn't really make any sense. Your 60 hit point character could have 2 hp left and still be fully functional.
We came up with a new one where hits gradually incapacitated a player and there was a low probability of something very nasty happening, like an arrow in the eye or something. We had to fudge a few things to keep it balanced but it worked really well and led to much more realistic play.
Cheers, Neilster
and isn't that what D&D is all about, more realistic play? Ok, I am just messing with you.
And has anyone calculated how much spell energy it would take to overheat the brain of a Magic-User? [;)]