V.1.0.56 Patch Notes
Posted: Thu Feb 09, 2017 11:31 am
Hi all,
Tigers on the Hunt has been updated to version 1.0.56!
This new version fixes a couple of bugs and adds the support for the Expansion releaed today, Kursk!
Read the full changelog below
You can download the update from here
Changelog
v1.0.56
Bug fixes:
• AFV Firing in Advancing Fire Segment that is still in Motion cannot acquire target
• Squad to Half-Squad casualty reduction now counts as a VP
New Feature:
• Added Support for Kursk DLC in the game engine and the editor
Changes:
• Scenario Variable end functionality, when this feature is enabled in a scenario, the scenario end turn number is disregarded. Example, a scenario is set to be 20 turns. The Variable length is set to be triggered on Turn 20 and dr <= 2. This means that on turn 20 and each turn after, at the end of each turn a six-sided die is rolled. If the die roll result <= 2 then the scenario will end. If this condition is not met, then the scenario will continue to the next turn
Tigers on the Hunt has been updated to version 1.0.56!
This new version fixes a couple of bugs and adds the support for the Expansion releaed today, Kursk!
Read the full changelog below
You can download the update from here
Changelog
v1.0.56
Bug fixes:
• AFV Firing in Advancing Fire Segment that is still in Motion cannot acquire target
• Squad to Half-Squad casualty reduction now counts as a VP
New Feature:
• Added Support for Kursk DLC in the game engine and the editor
Changes:
• Scenario Variable end functionality, when this feature is enabled in a scenario, the scenario end turn number is disregarded. Example, a scenario is set to be 20 turns. The Variable length is set to be triggered on Turn 20 and dr <= 2. This means that on turn 20 and each turn after, at the end of each turn a six-sided die is rolled. If the die roll result <= 2 then the scenario will end. If this condition is not met, then the scenario will continue to the next turn