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V1 rocket gripe
Posted: Tue Feb 14, 2017 10:05 pm
by AnimalAl
Okay I know this is in the manual, but I built V1 rockets as Axis with the intent on doing some strategic bombing. They have a range of 2-3 hexes?? That's barely enough for tactical battles. I thought these things flew (IRL) as far as fighter planes could. This seems to be a significant let down. Am I doing something wrong, not right-clicking or checking a box?
Seems that we should be able to range further, but I see in the Wiki, their actual range was 250 km and that's kind of short.
Anyway... fun game. Going to move the rockets and blow up some T55s maybe.
RE: V1 rocket gripe
Posted: Tue Feb 14, 2017 10:16 pm
by ME262
I have to agree on this subject, the range should be increased to several hexes not just three. The same with coastal guns.
RE: V1 rocket gripe
Posted: Wed Feb 15, 2017 12:50 am
by FF_1079
You should be able to hit London from the closest point on the French coast at a minimum - which you can't. Forget about them reaching from Holland. Researching the Rocket tech is supposed to increase their range, but I got up to Rocket 3 and I didn't see the increase I expected - as is you can just punish the closest English coastal city (Dover?) and that's it.
RE: V1 rocket gripe
Posted: Wed Feb 15, 2017 3:21 am
by sad ham
We can do it by ourselves, editing the range in the editor.
Which could be a reasonable range, and make it sense augment also the unit's production cost?
RE: V1 rocket gripe
Posted: Wed Feb 15, 2017 5:48 am
by OxfordGuy3
Yes, you really ought to be able to target hexes in the eastern England from France and the low countries with higher rocket tech, though not until about 1944
RE: V1 rocket gripe
Posted: Wed Feb 15, 2017 6:39 am
by xwormwood
Are you aware that rockets level one doesn't equals the V1? Don't get carried away because in both cases there is a "one" when you spell it.
Once you have researched rocket techs, you will be able to hit London. But not at level 0 or 1. Germany was only in late 1944 able to attack London, but not in 1942 or 1943. And they researched the tech from turn one (spoken in game terms).
RE: V1 rocket gripe
Posted: Wed Feb 15, 2017 7:34 am
by Boonierat1972
Never researched that tech while playing the axis but I recall one game when the AI could rocket London and its harbor from France, and quite effectively! upset my D-Day landing plan when London port was reduced to 0 [X(]
RE: V1 rocket gripe
Posted: Thu Feb 16, 2017 12:44 am
by FF_1079
I would be interested in the exact number of Rocket Tech required to get range 5 or 6, does anyone know for certain what that is?
RE: V1 rocket gripe
Posted: Fri Feb 17, 2017 7:19 pm
by Hubert Cater
Just took a quick look and Rockets start with a default range of 2 and their range increases by 1 for each level of Rocket Research achieved. Therefore you would need Level-3 Rocket Weapons to get to a range of 5 and so on.
Hope this helps!
Hubert
RE: V1 rocket gripe
Posted: Fri Feb 17, 2017 8:34 pm
by FF_1079
ORIGINAL: Hubert Cater
Just took a quick look and Rockets start with a default range of 2 and their range increases by 1 for each level of Rocket Research achieved. Therefore you would need Level-3 Rocket Weapons to get to a range of 5 and so on.
Hope this helps!
Hubert
Thank You! That is a good way of delaying strategic rocket attacks to later in the game, Rocket level 3-5 are required before you can attack high priority ports and resources.