Some Questions About Modding
Posted: Thu Feb 16, 2017 12:56 am
I have some general questions regarding modding, any insight would be greatly appreciated.
1] Is there a good (or easy) way to adjust MPP collection. For instance if I wanted to restructure unit cost (for that matter, dip and research cost as well) can the amount of MPPs collected be increased or decreased or is it best to make costs fit current economic values.
2] Related to question #1, I would like to increase the MPP value of Ploesti and the Germany syn oil plants, can these areas have higher MPP values making them more valuable to the German war effort?
3] It doesn't look like I can reduce attack capabilities of tanks in mountain hexes. I'm limited to increasing movement and defense bonus. True?
4] Once a mod is ready to test, can values such as Terrain Defense Bonus, Combat Penalties, and Movement Cost be adjusted and have the changes apply to a campaign in-progress? In other words, can an in-progress campaign be edited?
5] I noticed in the units bitmap that a row has several identical units. Why, and do they they all need to be edited or only the unit in the first column?
A couple of other questions for the more experienced members. If I'm playing v. the AI and I was to turn off Fog of War just prior to completing my turn, would it help the AI play tougher. Then of course switch it back on before I play my turn. I would guess a hex coordinate for opening screen location can be changed to Greenland or something to avoid me seeing the AI units.
I'm trying to play my naval movements in phases to avoid adding units one at a time to an attack. You know, send a DD out, hit the sub; if it fails to shatter the sub send another DD 15-20 hexes, and repeat, and repeat. So at the start of my turn I allow my naval units to move 1/2 of their actions points. Then I perform any land movement and combat I desire. Then I let the naval units move again half their Action Points, this includes those that didn't move in the first phase (haven't settled on when to perform cruise mode). This seems to help, does anyone have other ideas?
Any feedback is appreciated.
1] Is there a good (or easy) way to adjust MPP collection. For instance if I wanted to restructure unit cost (for that matter, dip and research cost as well) can the amount of MPPs collected be increased or decreased or is it best to make costs fit current economic values.
2] Related to question #1, I would like to increase the MPP value of Ploesti and the Germany syn oil plants, can these areas have higher MPP values making them more valuable to the German war effort?
3] It doesn't look like I can reduce attack capabilities of tanks in mountain hexes. I'm limited to increasing movement and defense bonus. True?
4] Once a mod is ready to test, can values such as Terrain Defense Bonus, Combat Penalties, and Movement Cost be adjusted and have the changes apply to a campaign in-progress? In other words, can an in-progress campaign be edited?
5] I noticed in the units bitmap that a row has several identical units. Why, and do they they all need to be edited or only the unit in the first column?
A couple of other questions for the more experienced members. If I'm playing v. the AI and I was to turn off Fog of War just prior to completing my turn, would it help the AI play tougher. Then of course switch it back on before I play my turn. I would guess a hex coordinate for opening screen location can be changed to Greenland or something to avoid me seeing the AI units.
I'm trying to play my naval movements in phases to avoid adding units one at a time to an attack. You know, send a DD out, hit the sub; if it fails to shatter the sub send another DD 15-20 hexes, and repeat, and repeat. So at the start of my turn I allow my naval units to move 1/2 of their actions points. Then I perform any land movement and combat I desire. Then I let the naval units move again half their Action Points, this includes those that didn't move in the first phase (haven't settled on when to perform cruise mode). This seems to help, does anyone have other ideas?
Any feedback is appreciated.