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Questions for upcoming UV v2.30 regarding some unresolved old bugs/issues...

Posted: Sat Feb 22, 2003 9:59 pm
by Apollo11
Hi all,

With upcoming UV v2.30 in testing and it's (hopefully) soon release I just
re-read the feature list of things that will be fixed in it.
24) The weather system has been changed somewhat. Now, the only time a weather
scrub message will appear is when an air unit with a specified target location
is unable to attack its target due to bad weather. Now, every hex with a unit
or base will have a weather value, and if it is bad enough no strike missions
will fly into or out of the hex. A graphic (a circle with plane in the middle
and a line through it) will be displayed in the hex of any unit or base
(except bases with only a beach with no supplies or fuel) with a detection
level of at least 1 during the execution to reflect this bad weather. The
weather is set separately in the night, AM and PM sub-phases so the graphic
will change during the resolution phase. Weather that is not sufficient to
shut down strike missions from a hex still factors into many combat
calculations as before.

Looking at this I remembered that in November of 2002 I did extensive testing
for weather effects regarding air mission types.


Thread: "Differentiation of UV air mission types plus weather effects..."

showthread.php?s=&threadid=27663


What I found out then is still (I think) applicable to now current version of
UV.


The weather doesn't play any difference at all for non-offensive air mission
types (the number of missions flown is almost the same every turn).


In other words player is now still able to keep very high level of air
activity even in bad weather by simply just retasking his air units from
offensive air missions to non-offensive air missions (this can lead to
"cheats" where, for example, extremely high number of air units can be tasked
with "ASW" and "Naval Search" to achieve very good attack results).


Note:

Offensive air mission types are "Naval Attack" and "Airbase/Port/Ground Unit
Attack", fighter "Sweep" and "Recon".

Non-offensive air mission types are "Naval Search", "Escort", "CAP", "LRCAP",
"ASW", "Transport", "Training".


So... with this new weather in upcoming UV v2.30 I ask if this has changed...


#1
Is weather now affecting the non-offensive air missions in UV v2.30?

#2
Is the number of flights for non-offensive air missions reduced?

#3
Are the operational looses any higher when there is bad weather for
non-offensive air missions?


Thanks in advance!


Leo "Apollo11"

Posted: Sun Feb 23, 2003 8:01 am
by Yamamoto
I think someone also noticed that weather wasn't affecting night missions either.

Yamamoto

Re: Questions for upcoming UV v2.30 regarding some unresolved old bugs/issues...

Posted: Sun Feb 23, 2003 9:32 am
by Joel Billings
Originally posted by Apollo11
Hi all,



#1
Is weather now affecting the non-offensive air missions in UV v2.30?

#2
Is the number of flights for non-offensive air missions reduced?

#3
Are the operational looses any higher when there is bad weather for
non-offensive air missions?


Thanks in advance!


Leo "Apollo11"


1) Weather has always impacted the success rates and op losses of all missions (to my knowledge). However, the new bad weather graphic that indicates a hex is shut down is only indicating the hex is shut down for strike missions (what you called offensive missions). This is equivalent to the scrubbed mission messages in the old system.

2) Don't know, but as we didn't change it, if the patrol type missions were not previously reduced due to weather, they still aren't.

3) My understanding is that they are, but I don't know that for sure.

As for weather at night, it used to be there, but because of the way it was done, it was rare to see a scrubbed mission due to weather at night. It is more likely now. And as always, the weather level in the hex has a lot of impact on the actual resolution of air to air, air to ship, and air to land combat.

Joel

Re: Questions for upcoming UV v2.30 regarding some unresolved old bugs/issues...

Posted: Sun Feb 23, 2003 1:51 pm
by Apollo11
Hi all,
Originally posted by Joel Billings
1) Weather has always impacted the success rates and op losses of all
missions (to my knowledge). However, the new bad weather graphic that
indicates a hex is shut down is only indicating the hex is shut down for
strike missions (what you called offensive missions). This is equivalent to
the scrubbed mission messages in the old system.

2) Don't know, but as we didn't change it, if the patrol type missions were
not previously reduced due to weather, they still aren't.

3) My understanding is that they are, but I don't know that for sure.

As for weather at night, it used to be there, but because of the way it was
done, it was rare to see a scrubbed mission due to weather at night. It is
more likely now. And as always, the weather level in the hex has a lot of
impact on the actual resolution of air to air, air to ship, and air to land
combat.

Joel
Thanks for answering Joel.


Regarding (1), (2) and (3):

Can you please think of this for next patch perhaps (i.e. post UV v2.30)?

I ask for this because the things are currently done can lead to "cheats" and
"exploits".

For example if player thinks that move will be affected with bad weather he
can simply switch all his attack aircraft to "Naval Search" and "ASW". This
way player can literally have hundred(s) of attack flights even during worst
possible weather (and with "Naval Search" there is ominous and dreadfully
effective sequence of sight->identify->attack against ship if aircraft crews
are reasonably experienced).

And all this without any excessive operational looses (i.e. without any
penalty).

IMHO, this is clearly wrong and can lead to "cheats"/"exploits"...

Please think (Matrix/2Vy3) about this!


Leo "Apollo11"

Re: Re: Questions for upcoming UV v2.30 regarding some unresolved old bugs/issues...

Posted: Mon Feb 24, 2003 10:39 am
by Joel Billings
Originally posted by Apollo11
Hi all,



Thanks for answering Joel.


Regarding (1), (2) and (3):

Can you please think of this for next patch perhaps (i.e. post UV v2.30)?

I ask for this because the things are currently done can lead to "cheats" and
"exploits".

For example if player thinks that move will be affected with bad weather he
can simply switch all his attack aircraft to "Naval Search" and "ASW". This
way player can literally have hundred(s) of attack flights even during worst
possible weather (and with "Naval Search" there is ominous and dreadfully
effective sequence of sight->identify->attack against ship if aircraft crews
are reasonably experienced).

And all this without any excessive operational looses (i.e. without any
penalty).

IMHO, this is clearly wrong and can lead to "cheats"/"exploits"...

Please think (Matrix/2Vy3) about this!


Leo "Apollo11"


I can see what you mean, but it's a risky strategy.

Joel