Questions for upcoming UV v2.30 regarding some unresolved old bugs/issues...
Posted: Sat Feb 22, 2003 9:59 pm
Hi all,
With upcoming UV v2.30 in testing and it's (hopefully) soon release I just
re-read the feature list of things that will be fixed in it.
Looking at this I remembered that in November of 2002 I did extensive testing
for weather effects regarding air mission types.
Thread: "Differentiation of UV air mission types plus weather effects..."
showthread.php?s=&threadid=27663
What I found out then is still (I think) applicable to now current version of
UV.
The weather doesn't play any difference at all for non-offensive air mission
types (the number of missions flown is almost the same every turn).
In other words player is now still able to keep very high level of air
activity even in bad weather by simply just retasking his air units from
offensive air missions to non-offensive air missions (this can lead to
"cheats" where, for example, extremely high number of air units can be tasked
with "ASW" and "Naval Search" to achieve very good attack results).
Note:
Offensive air mission types are "Naval Attack" and "Airbase/Port/Ground Unit
Attack", fighter "Sweep" and "Recon".
Non-offensive air mission types are "Naval Search", "Escort", "CAP", "LRCAP",
"ASW", "Transport", "Training".
So... with this new weather in upcoming UV v2.30 I ask if this has changed...
#1
Is weather now affecting the non-offensive air missions in UV v2.30?
#2
Is the number of flights for non-offensive air missions reduced?
#3
Are the operational looses any higher when there is bad weather for
non-offensive air missions?
Thanks in advance!
Leo "Apollo11"
With upcoming UV v2.30 in testing and it's (hopefully) soon release I just
re-read the feature list of things that will be fixed in it.
24) The weather system has been changed somewhat. Now, the only time a weather
scrub message will appear is when an air unit with a specified target location
is unable to attack its target due to bad weather. Now, every hex with a unit
or base will have a weather value, and if it is bad enough no strike missions
will fly into or out of the hex. A graphic (a circle with plane in the middle
and a line through it) will be displayed in the hex of any unit or base
(except bases with only a beach with no supplies or fuel) with a detection
level of at least 1 during the execution to reflect this bad weather. The
weather is set separately in the night, AM and PM sub-phases so the graphic
will change during the resolution phase. Weather that is not sufficient to
shut down strike missions from a hex still factors into many combat
calculations as before.
Looking at this I remembered that in November of 2002 I did extensive testing
for weather effects regarding air mission types.
Thread: "Differentiation of UV air mission types plus weather effects..."
showthread.php?s=&threadid=27663
What I found out then is still (I think) applicable to now current version of
UV.
The weather doesn't play any difference at all for non-offensive air mission
types (the number of missions flown is almost the same every turn).
In other words player is now still able to keep very high level of air
activity even in bad weather by simply just retasking his air units from
offensive air missions to non-offensive air missions (this can lead to
"cheats" where, for example, extremely high number of air units can be tasked
with "ASW" and "Naval Search" to achieve very good attack results).
Note:
Offensive air mission types are "Naval Attack" and "Airbase/Port/Ground Unit
Attack", fighter "Sweep" and "Recon".
Non-offensive air mission types are "Naval Search", "Escort", "CAP", "LRCAP",
"ASW", "Transport", "Training".
So... with this new weather in upcoming UV v2.30 I ask if this has changed...
#1
Is weather now affecting the non-offensive air missions in UV v2.30?
#2
Is the number of flights for non-offensive air missions reduced?
#3
Are the operational looses any higher when there is bad weather for
non-offensive air missions?
Thanks in advance!
Leo "Apollo11"