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4-player AAR Game 4
Posted: Wed Mar 08, 2017 4:14 pm
by Mayhemizer_slith
Hello everyone!
We are going to start two more games so that after these 4 games every player has played every major power.
In this game we have all the same rules and house rules as before (If anyone notices mistake in optional rules, please tell me asap).
House rules:
-USSR - Japan pact (Basically playing the normal rules but without markers so based upon Garrison ratios. No attack in '39, and needs 2:1 in '40 for Japan or USSR to declare war).
-Only strategic bombing allowed as a night mission (all other missions must be performed by day).
-No strategic bombers 'teleport' behind a fighter screen. (Rules to be announced later).
This time we are playing as follows:
warspite1 Italy/Japan
Orm Germany
Mayhemizer CW/US/Nationalist Chinese
AllenK France/USSR/Communist Chinese
We decided not create more secret threads. Both sides will have one thread for Axis and one thread for Allies. When we comment games, we refer to game 1, game 2 etc.
Game 1 is our priority, then 2, 3 and 4. So game 4 will advance slowest.

RE: 4-player AAR Game 4
Posted: Wed Mar 08, 2017 4:47 pm
by Mayhemizer_slith
All 3 chits to Ge/It Pool.

RE: 4-player AAR Game 4
Posted: Wed Mar 08, 2017 7:28 pm
by Klydon
ORIGINAL: Mayhemizer
Hello everyone!
We are going to start two more games so that after these 4 games every player has played every major power.
RE: 4-player AAR Game 4
Posted: Thu Mar 09, 2017 10:29 am
by Orm
The optional rules looks good.
And the added standing order that no submarines will be included in port strikes. Until cancelled, that is.
For clarification and my memory.
To break the pact you need 2:1 but the defensive garrison value is modified depending on year. So in reality the value needed is as follows.
4:1 in '40
2:1 in '41
1:1 in '42
2:3 in '43
1:2 in '44 and '45
RE: 4-player AAR Game 4
Posted: Thu Mar 09, 2017 10:41 am
by brian brian
Isn't this Game 3?
The only way to get good at playing your favorite/preferred Major Power is to play it's main enemy Major Power.
RE: 4-player AAR Game 4
Posted: Thu Mar 09, 2017 10:46 am
by Orm
Nah, Game 3 is about to get started as well. In that game I get the honour to playing the Soviet Empire. Saving the civilization, as we know it, from destruction.
In this game, game 4, I get the honour of saving the civilization from the evil shackles of Democracy.
RE: 4-player AAR Game 4
Posted: Thu Mar 09, 2017 3:57 pm
by AllenK
Talking of the Soviet Empire. Initial European set-up.

RE: 4-player AAR Game 4
Posted: Thu Mar 09, 2017 3:59 pm
by AllenK
Siberia.

RE: 4-player AAR Game 4
Posted: Sat Mar 11, 2017 6:13 pm
by warspite1
The Italians scrap their worst units - although that is a wide choice!!

RE: 4-player AAR Game 4
Posted: Sun Mar 12, 2017 5:09 am
by warspite1
Italian forces - Rubbish on paper but in reality..... rubbish....
Italian Army
First Army Group - Graziani
First Army – (Pintor)
Alpine Corps
Celere Motorised Corps
Fourth Army – (Guzzoni)
Libya Motorised Corps
1st Anti-Tank Division (2(Pink)-2)
Albania Command
9th Army – (Vercellino)
CCNN Corps
Reserves
1st Infantry Division
Libyan Command - Balbo
5th Army (Gariboldi)
XX Garrison Corps
10th Infantry Corps
1st Anti-Aircraft Division (2(Pink)-3)
1st Libyan Territorial Corps (2-3)
2nd Libyan Territorial Corps (1-4)
East African Command
Africa Orientale Italiana (D’Aosta)
V Infantry Corps
1st Somaliland Territorial Corps (1-3)
1st Ethiopian Territorial Corps (2-3)
Regia Aeronautica
1st Fighter Division
1st Fighter Wing Re2000 (4*1*)
2nd Fighter Wing Macchi C200 (4*1*)
1st Bomber Division
1st Bomber Wing Ca313 (2,*,2,1)
1st Reconnaissance Division
1st Reconnaissance Wing Z501 (0,2,1,1)
Regia Marina
1st Naval Squadron – Admiral Inigo Campioni
5th Battleship Division
Giulio Cesare
Conte di Cavour
1st Cruiser Squadron
Gorizia
Zara
Fiume
4th Cruiser Squadron
Duca d'Aosta
Luigi di Savoia
Duca degli Abruzzi
2nd Naval Squadron – Admiral Angelo Iachino
3rd Cruiser Division
Trento
Bolzano
Trieste
8th Cruiser Squadron
Giuseppe Garibaldi
Pisa
San Georgio
1st Submarine Group
13th Submarine Squadron
6 boats
14th Submarine Squadron
6 boats
15th Submarine Squadron
6 boats
RE: 4-player AAR Game 4
Posted: Sun Mar 12, 2017 5:19 am
by warspite1
and on map...

RE: 4-player AAR Game 4
Posted: Sun Mar 12, 2017 7:59 am
by Centuur
What would Germany do if they don't get the Italian rubbish on their side....
RE: 4-player AAR Game 4
Posted: Sun Mar 12, 2017 8:23 am
by warspite1
ORIGINAL: Centuur
What would Germany do if they don't get the Italian rubbish on their side....
warspite1
Win the war? [:D]
RE: 4-player AAR Game 4
Posted: Sun Mar 12, 2017 11:44 am
by Klydon
Yeah.. the quote by Churchill about it only being fair the Germans get the Italians as allies in WW2 since the CW had them in WW1 is quite appropriate.
RE: 4-player AAR Game 4
Posted: Sun Mar 12, 2017 5:21 pm
by brian brian
The Italians are the most fun to play. When they get a good die roll, it's awesome.
RE: 4-player AAR Game 4
Posted: Sun Mar 12, 2017 5:30 pm
by Orm
ORIGINAL: brian brian
The Italians are the most fun to play. When they get a good die roll, it's awesome.
[X(]
Good die rolls?! [&:] What is that?

RE: 4-player AAR Game 4
Posted: Mon Mar 13, 2017 6:48 pm
by Mayhemizer_slith
Nationalist Chinese break down one CAV into CAV div and MOT div.

RE: 4-player AAR Game 4
Posted: Tue Mar 14, 2017 4:24 am
by warspite1
Guys can I suggest the next area for concentration is getting game 4 to the French set up - just to check that the madexcept in 3 is a problem with 3 and not this current version?
RE: 4-player AAR Game 4
Posted: Tue Mar 14, 2017 3:02 pm
by AllenK
Am waiting for the file to do the Communist set up. Might already have it as haven't checked email yet.
RE: 4-player AAR Game 4
Posted: Tue Mar 14, 2017 3:28 pm
by Mayhemizer_slith
I sent it last night. Let me know if it did not arrive.