Strategic Command v1.01.02 Beta available

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Benedict151
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Strategic Command v1.01.02 Beta available

Post by Benedict151 »

Hello Everyone

An updated patch is now available for Strategic Command. This includes both PBEM and gameplay fixes and amendments

It is available from the members area
http://www.matrixgames.com/members/publicDL.asp?gid=504

And the public area
tm.asp?m=4251303&mpage=1�


As usual please do let us know what you think of these, especially the retreat and supply amendments

regards
Ben Wilkins



Strategic Command v1.01.02 Changelist – March 10, 2017
-fixed a PBEM++ Lobby selection highlight error
-fixed a PBEM++ Lobby resign from challenge error, now challenges can only be resigned from when it is your turn.
-fixed a PBEM++ 'on_left_button_down' CTD during replays
-fixed a PBEM++ game over interface error that didn't fully disable the 'End Turn' and 'Save' options once a game is over, only Quit should have worked.
-fixed a PBEM++ first turn error where you join a challenge but subsequently have a connection error, games can still now be properly played under this circumstance.
-fixed a rare RESOURCE calculation error that had some resources remain at a higher strength than they should be at when cut off.
-fixed further graphics loading and memory issues.
-added a PBEM++ in game chat function.
-units in 0 supply will have their morale losses doubled from the typical morale loss calculations.

Campaigns
-Increased the chance of retreating for all land units eligible to retreat from 30 to 50% if in Non-Resource positions.
-Command and Control research now automatically increases HQ’s Action Points by 0.5 per level.
-DE 370 and its CONVOY script set to Type= 2 (sPzAbt653).
-Marseilles spelling corrected to Marseille in the National Morale scripts for 1939 and 1940 campaigns.
-London and Liverpool can now spawn Partisan units in the UK (crispy131313).
-The loss of Leningrad now imposes a 5,000 point National Morale penalty on the USSR (sPzAbt653).
-Added Variable Conditions for DE 622 and DE 623 so that Portuguese, Spanish, Turkish, and Vichy French ships serving as Axis Minors can also trigger these Decisions for making the passage through the Gibraltar Strait (fractious celt).
-Renamed Edinburgh port as Rosyth and Rosyth as Ambrose (Kirk23).
-In the 1944 campaign Germany's starting MPPs have been increased from 200 to 400, Production and Industrial Technology levels have been increased from 3 to 4, German Garrisons have been deployed at Venice and Lyon, and Rhodes is now in Axis hands with a German Garrison.
-Extra translations of Map Text included for the French, German and especially Spanish game versions.
elmo3
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RE: Strategic Command v1.01.02 Beta available

Post by elmo3 »

Is this update compatible with current PBEM++ games or do we have to start over?
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

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Hubert Cater
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RE: Strategic Command v1.01.02 Beta available

Post by Hubert Cater »

Hi Elmo,

Existing games in progress will be compatible.

Older challenges that have not been accepted will be marked in RED in the OPEN CHALLENGES listings as not being installed on your system and this is because the campaigns have been updated for the v1.01.02 Beta patch.

Best for those that have open challenges and that have moved to this latest beta to remove the old challenges and issue new ones so that they are with the latest campaign versions and will therefore match everyone else's versions that wish to join a challenge.

Hubert

elmo3
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RE: Strategic Command v1.01.02 Beta available

Post by elmo3 »

Thanks for the quick reply.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

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RE: Strategic Command v1.01.02 Beta available

Post by elmo3 »

Just successfully downloaded and installed the latest update. When I try to get to the PBEM++ server is gives me a Connection Error 8 every time and asks me for my login and pw. Those have not changed in ages so something is broken.

Edit - Tried manually putting in my login and pw but they get rejected as invalid.
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FriendlyKomissar
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RE: Strategic Command v1.01.02 Beta available

Post by FriendlyKomissar »

On my FTP client I get a 550 Permission denied error.
I tried to log onto the members area using another browser but that does not work either. I guess its just overloaded.
Wisely keeping out of Comrade Stalin's way.
elmo3
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RE: Strategic Command v1.01.02 Beta available

Post by elmo3 »

I finally got past the login after several more tries. Maybe someone gave the server a good swift kick? [:'(]
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Seminole
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RE: Strategic Command v1.01.02 Beta available

Post by Seminole »

"Command and Control research now automatically increases HQ’s Action Points by 0.5 per level."

Slow HQs are a real pain for the Axis in Barbarossa. This is in interesting change... does it round up or down?
"War is never a technical problem only, and if in pursuing technical solutions you neglect the psychological and the political, then the best technical solutions will be worthless." - Hermann Balck
YohanTM2
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RE: Strategic Command v1.01.02 Beta available

Post by YohanTM2 »

I had the connection Error8 as well. retyped my username and password and it worked. Will advise if it keeps doing it
elmo3
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RE: Strategic Command v1.01.02 Beta available

Post by elmo3 »

Connection Error 8 is back along with an HTTP 4 error that my gaming buddy is getting.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

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Leadwieght
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RE: Strategic Command v1.01.02 Beta available

Post by Leadwieght »

I updated to .02 and tried to access my ongoing games. Couldn't get into any of them, including those with players that I know have updated as well (such as Friendly Kommissar). Keep getting the message "Could not find XXXX.dat"

Not sure what to do.
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Leadwieght
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RE: Strategic Command v1.01.02 Beta available

Post by Leadwieght »

One thing I noticed was that the first time I tried to run the .02 update (downloaded from the Memebers Forum), I got a message saying my game already the .02 update installed--did I want to re-install it? I quit the installation procedure, went to the main game menu and it still said I had version .01 (which made sense, since I hadn't in fact installed it). So I went back to the installer and clicked "Run" despite the message that I already the .02 version. It ran normally and now I have .02 installed for real.

I wonder if anyone else had this experience. Maybe some people haven't in fact installed .02 but are nonetheless getting a message that they have?
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Leadwieght
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RE: Strategic Command v1.01.02 Beta available

Post by Leadwieght »

Also, the "Check for update" button on the initial game screen falsely told me I had installed .02, before I had in fact done so
sanderz
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RE: Strategic Command v1.01.02 Beta available

Post by sanderz »

ORIGINAL: Benedict151


Campaigns
-Increased the chance of retreating for all land units eligible to retreat from 30 to 50% if in Non-Resource positions.
-Command and Control research now automatically increases HQ’s Action Points by 0.5 per level.
-DE 370 and its CONVOY script set to Type= 2 (sPzAbt653).
-Marseilles spelling corrected to Marseille in the National Morale scripts for 1939 and 1940 campaigns.
-London and Liverpool can now spawn Partisan units in the UK (crispy131313).
-The loss of Leningrad now imposes a 5,000 point National Morale penalty on the USSR (sPzAbt653).
-Added Variable Conditions for DE 622 and DE 623 so that Portuguese, Spanish, Turkish, and Vichy French ships serving as Axis Minors can also trigger these Decisions for making the passage through the Gibraltar Strait (fractious celt).
-Renamed Edinburgh port as Rosyth and Rosyth as Ambrose (Kirk23).
-In the 1944 campaign Germany's starting MPPs have been increased from 200 to 400, Production and Industrial Technology levels have been increased from 3 to 4, German Garrisons have been deployed at Venice and Lyon, and Rhodes is now in Axis hands with a German Garrison.
-Extra translations of Map Text included for the French, German and especially Spanish game versions.

save games may be "compatible" but do all the single player changes apply when loading up a 1.01 beta save, or do you have to start a new game to get these effects?

thanks
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Hubert Cater
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RE: Strategic Command v1.01.02 Beta available

Post by Hubert Cater »

Unfortunately the campaign changes listed above will only apply once you start a new PBEM++ challenge (or a new single player game) as any game in progress is locked in with the previous campaign settings.
Benedict151
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RE: Strategic Command v1.01.02 Beta available

Post by Benedict151 »

Hello Leadwieght

Thanks for reporting the update issue
We have have looked into this and there was a random issue that could sometimes happen where the installer sometimes thought you had the latest version
installed when you did not. Going forward from v1.01.03 this should be fixed. I'm happy to hear you managed to upgrade to v1.01.02 regardless.

With regard to the 'check for update button' this only checks for official updates, not beta versions. The last official update for Strategic Command
was v1.01 so if you had this installed you did indeed have the most recent official version.

regards
Ben Wilkins
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sPzAbt653
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RE: Strategic Command v1.01.02 Beta available

Post by sPzAbt653 »

Finished my last game with 1.01, so I dl'd 1.02 and installed it, then dl'd 1.03 and installed that. I tried to start a Hotseat and it seems to go to Pbem and it wants me to LogIn.

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sPzAbt653
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RE: Strategic Command v1.01.02 Beta available

Post by sPzAbt653 »

When I LogIn I get this message:

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Hubert Cater
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RE: Strategic Command v1.01.02 Beta available

Post by Hubert Cater »

ORIGINAL: sPzAbt653

Finished my last game with 1.01, so I dl'd 1.02 and installed it, then dl'd 1.03 and installed that. I tried to start a Hotseat and it seems to go to Pbem and it wants me to LogIn.

Image

Can you confirm this and ensure you didn't accidentally press the PBEM++ Online instead?

I only ask as I can't repeat this on my end.
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IrishGuards
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RE: Strategic Command v1.01.02 Beta available

Post by IrishGuards »

Is there an update .. on .03 beta should we load it ??
thx
M
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