Strategic Command v1.01.02 Beta available
Posted: Fri Mar 10, 2017 3:05 pm
Hello Everyone
An updated patch is now available for Strategic Command. This includes both PBEM and gameplay fixes and amendments
It is available from the members area
http://www.matrixgames.com/members/publicDL.asp?gid=504
And the public area
tm.asp?m=4251303&mpage=1�
As usual please do let us know what you think of these, especially the retreat and supply amendments
regards
Ben Wilkins
Strategic Command v1.01.02 Changelist – March 10, 2017
-fixed a PBEM++ Lobby selection highlight error
-fixed a PBEM++ Lobby resign from challenge error, now challenges can only be resigned from when it is your turn.
-fixed a PBEM++ 'on_left_button_down' CTD during replays
-fixed a PBEM++ game over interface error that didn't fully disable the 'End Turn' and 'Save' options once a game is over, only Quit should have worked.
-fixed a PBEM++ first turn error where you join a challenge but subsequently have a connection error, games can still now be properly played under this circumstance.
-fixed a rare RESOURCE calculation error that had some resources remain at a higher strength than they should be at when cut off.
-fixed further graphics loading and memory issues.
-added a PBEM++ in game chat function.
-units in 0 supply will have their morale losses doubled from the typical morale loss calculations.
Campaigns
-Increased the chance of retreating for all land units eligible to retreat from 30 to 50% if in Non-Resource positions.
-Command and Control research now automatically increases HQ’s Action Points by 0.5 per level.
-DE 370 and its CONVOY script set to Type= 2 (sPzAbt653).
-Marseilles spelling corrected to Marseille in the National Morale scripts for 1939 and 1940 campaigns.
-London and Liverpool can now spawn Partisan units in the UK (crispy131313).
-The loss of Leningrad now imposes a 5,000 point National Morale penalty on the USSR (sPzAbt653).
-Added Variable Conditions for DE 622 and DE 623 so that Portuguese, Spanish, Turkish, and Vichy French ships serving as Axis Minors can also trigger these Decisions for making the passage through the Gibraltar Strait (fractious celt).
-Renamed Edinburgh port as Rosyth and Rosyth as Ambrose (Kirk23).
-In the 1944 campaign Germany's starting MPPs have been increased from 200 to 400, Production and Industrial Technology levels have been increased from 3 to 4, German Garrisons have been deployed at Venice and Lyon, and Rhodes is now in Axis hands with a German Garrison.
-Extra translations of Map Text included for the French, German and especially Spanish game versions.
An updated patch is now available for Strategic Command. This includes both PBEM and gameplay fixes and amendments
It is available from the members area
http://www.matrixgames.com/members/publicDL.asp?gid=504
And the public area
tm.asp?m=4251303&mpage=1�
As usual please do let us know what you think of these, especially the retreat and supply amendments
regards
Ben Wilkins
Strategic Command v1.01.02 Changelist – March 10, 2017
-fixed a PBEM++ Lobby selection highlight error
-fixed a PBEM++ Lobby resign from challenge error, now challenges can only be resigned from when it is your turn.
-fixed a PBEM++ 'on_left_button_down' CTD during replays
-fixed a PBEM++ game over interface error that didn't fully disable the 'End Turn' and 'Save' options once a game is over, only Quit should have worked.
-fixed a PBEM++ first turn error where you join a challenge but subsequently have a connection error, games can still now be properly played under this circumstance.
-fixed a rare RESOURCE calculation error that had some resources remain at a higher strength than they should be at when cut off.
-fixed further graphics loading and memory issues.
-added a PBEM++ in game chat function.
-units in 0 supply will have their morale losses doubled from the typical morale loss calculations.
Campaigns
-Increased the chance of retreating for all land units eligible to retreat from 30 to 50% if in Non-Resource positions.
-Command and Control research now automatically increases HQ’s Action Points by 0.5 per level.
-DE 370 and its CONVOY script set to Type= 2 (sPzAbt653).
-Marseilles spelling corrected to Marseille in the National Morale scripts for 1939 and 1940 campaigns.
-London and Liverpool can now spawn Partisan units in the UK (crispy131313).
-The loss of Leningrad now imposes a 5,000 point National Morale penalty on the USSR (sPzAbt653).
-Added Variable Conditions for DE 622 and DE 623 so that Portuguese, Spanish, Turkish, and Vichy French ships serving as Axis Minors can also trigger these Decisions for making the passage through the Gibraltar Strait (fractious celt).
-Renamed Edinburgh port as Rosyth and Rosyth as Ambrose (Kirk23).
-In the 1944 campaign Germany's starting MPPs have been increased from 200 to 400, Production and Industrial Technology levels have been increased from 3 to 4, German Garrisons have been deployed at Venice and Lyon, and Rhodes is now in Axis hands with a German Garrison.
-Extra translations of Map Text included for the French, German and especially Spanish game versions.

