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A question about Grain placement in the editor
Posted: Sat Mar 11, 2017 5:10 pm
by Missouri_Rebel
How do you place grain in the editor without the impassable woods border? Whenever I make an area it always adds it.
Thanks
RE: A question about Grain placement in the editor
Posted: Sat Mar 11, 2017 11:26 pm
by Missouri_Rebel
To further explain, I have a village on level 4 hills and when I place a grain hex it is surrounded by a wall of sorts that vehicles cant move into and infantry can only do so by using all of their points.

RE: A question about Grain placement in the editor
Posted: Sun Mar 12, 2017 1:07 am
by rico21
Because Grain is always level 0 in TOTH, then Grain(level 0) and Hill level(1 or 2 or 3 or 4) spend move points [:)]
RE: A question about Grain placement in the editor
Posted: Sun Mar 12, 2017 1:15 am
by Missouri_Rebel
Yeah, that's what I ascertained. I'm not sure why it's only level 0 though.
RE: A question about Grain placement in the editor
Posted: Sun Mar 12, 2017 3:50 am
by Peter Fisla
Correct, the grain is always level 0, so is 'clear'.
RE: A question about Grain placement in the editor
Posted: Sun Mar 12, 2017 12:09 pm
by Missouri_Rebel
Any chance of seeing grain that grows above sea level? [:)]
But thanks for the replies. I just changed the height of the village since I already reduced the size of the map and got rid of the valley and river so the game ran better.
Having a lot of fun messing with the editor. I just can't understand how you guys pump out so many good scenarios.
RE: A question about Grain placement in the editor
Posted: Sun Mar 12, 2017 12:42 pm
by rico21
It is practice makes perfect,
And the good scenarios are from Paullus,
Peter has not yet shown us his talents ...
P.S: You can replace on a hill Grain by Brush.