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[ADDED B924] MALD, MALDJ, and Harpy/Harop Loiter Capability

Posted: Fri Mar 17, 2017 5:48 pm
by Kitchens Sink
Is it possible to have the MALD, MALD-J, and Harpy/Harop loiter/circle at the end of their plotted paths instead of continuing on in whatever direction they were heading until they run out of fuel?

I know that you can generally control the MALD and MALD-J to zig zag back and forth, but it seems easier to just have it loiter like aircraft do when they reach their final waypoint. My understanding is that these drones are capable of loitering.

Thanks!

RE: MALD, MALDJ, and Harpy/Harop Loiter Capability

Posted: Wed Mar 22, 2017 6:41 pm
by Kitchens Sink
Just a bump.

Should I put this in the DB3000 request area instead of Tech Support?

RE: MALD, MALDJ, and Harpy/Harop Loiter Capability

Posted: Wed Mar 22, 2017 6:45 pm
by mikmykWS
No it's on our wish list already. No update right now but it's something we want to.

RE: MALD, MALDJ, and Harpy/Harop Loiter Capability

Posted: Wed Mar 22, 2017 6:47 pm
by Kitchens Sink
Thumbs up.....

RE: MALD, MALDJ, and Harpy/Harop Loiter Capability

Posted: Thu Mar 23, 2017 10:58 am
by ComDev
We need proper pre-flight planning for cruise missiles and decoys [8D]

RE: MALD, MALDJ, and Harpy/Harop Loiter Capability

Posted: Thu Mar 23, 2017 11:25 am
by peterc100248
Kitchens Sink...In the meantime...you can select a MALD (or -J) decoy, hit F3, and plot courses to your hearts content. I sometimes just plot waypoints back and forth over the target or round and round in circles. Works well.

RE: MALD, MALDJ, and Harpy/Harop Loiter Capability

Posted: Thu Mar 23, 2017 5:48 pm
by Dimitris
Added in Build 924. But the DB will also have to be adjusted to mark specific weapons as loiter-capable.