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Research Ideas Feedback Request

Posted: Sat Mar 18, 2017 2:30 pm
by Rand6897

I've added Naval Radar as a research category with the following effects per level:
Spotting Naval (For Surface Combat Ships excluding MT); +1
Loss Evasion Naval Combat; +10 for both Att/Def
Defense v. Air and Carries (For Surface Combat Ships excluding MT): +1

(Note: Currently only BB, BC, CA, all carriers have a spotting of +1; subs, DDs, MTs are set at 0. This applies to both land and naval spotting.)

I haven't played the game that much and have a question. If I add a +1 to carrier interception will this apply to the CAP?

I did not give the ships advantages for combat v. other naval units due to Naval Weaponry category.

The UK at start will likely have a point assigned or a result achieved.

Does anyone have other ideas for this added category or other possible research areas.


Thanks for your time.

RE: Research Ideas Feedback Request

Posted: Sat Mar 18, 2017 5:14 pm
by BillRunacre
Hi rea6897

If it's +1 to the carrier interception range then yes, as the CAP setting provides the interceptors.

Bill

RE: Research Ideas Feedback Request

Posted: Sun Mar 19, 2017 7:59 pm
by Rand6897

As usual, thanks Bill.

How about the number of interceptions for CAP; akin to land based fighter increase (can't remember which research category has the result). Can this increase?

Also, likely a stupid question but does not setting Att/Def for carriers v. naval and other carriers represent guns (presumably from escorts)? And does this setting impact the air component of the carrier. My guess is yes to the former and no to the latter.

Thanks again.


RE: Research Ideas Feedback Request

Posted: Mon Mar 20, 2017 2:18 pm
by BillRunacre
ORIGINAL: rea6897


As usual, thanks Bill.

How about the number of interceptions for CAP; akin to land based fighter increase (can't remember which research category has the result). Can this increase?

Yes, both the number of Escorts and Strikes can be made to increase with research, potentially independently of each other (though that would require different techs driving each, or one rising at a different rate per level attained).
Also, likely a stupid question but does not setting Att/Def for carriers v. naval and other carriers represent guns (presumably from escorts)? And does this setting impact the air component of the carrier. My guess is yes to the former and no to the latter.

Thanks again.

Any improvements to their Attack values affect their air component, while those to defense values depend on the actual unit type you are improving its defenses against. E.g. Naval defense will improve its ability to withstand Naval units, Tank defence its ability to withstand attack by Tanks while its in port.

I'd be cautious about increasing too many of its defence abilities via research, and would recommend playing around a bit in the Editor with a small test campaign to get any desired changes right.

RE: Research Ideas Feedback Request

Posted: Mon Mar 20, 2017 2:53 pm
by Rand6897

Thanks Bill.

Because I was enhancing the abilities of the CAP I am considering bringing down the defensive abilities of the CV as a countermeasure.