LUA Scenedit_AddUnit vs. Scenedit_SetUnit
Posted: Sun Mar 19, 2017 7:12 pm
As I understand it from the commandlua.github.io website you can add a unit and set its base for a new unit. However you can only read the base for a unit with the Scenedit_SetUnit() function.
Is my interpretation of the "NewUnit" vs "Unit" arguments in the respective functions correct?
Thks,
Bearhunter007
Is my interpretation of the "NewUnit" vs "Unit" arguments in the respective functions correct?
Thks,
Bearhunter007