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Question for Vic or someone in the know

Posted: Mon Mar 20, 2017 4:24 pm
by GaryChildress
I'm currently trying to revamp the New Dawn 3 random game with DCCP graphics. Among the changes I want to make are to reorder the movement types so that they are in a more logical order as well as add a few new movement types.

My question is this: If I move things like "Land Transfer" and "Supply Movement" under the "move groups" to different slots will that mess anything up OTHER than having to go into the "RuleVars" and reset the respective numbers associated with those movement types.

In other words, is there anything in the Events coding that will be thrown off by the changes in order in the Group Name "MoveGroup" slots.

Thank you for any help.


RE: Question for Vic or someone in the know

Posted: Tue Mar 21, 2017 1:22 am
by Ormand
I think so (don't forget rail and sea transfer as well). I did this FourSeasons (although I don't actually remember having done it, but obviously I did), and I think it is working as it should. It makes sense that this would be the interface to the engine.

Like you I wanted to reorganize things. The only thing that I didn't reorganize is the terrains, which you can do since you are starting over. But, you are also discovering that the process of setting graphic overrides is very painful.

RE: Question for Vic or someone in the know

Posted: Tue Mar 21, 2017 4:12 am
by Vic
Well I am not 100% sure. But if it does throw something of in the event code than you will be able to fix it. Nothing with the movement types is hardcoded.

Best wishes,
Vic

RE: Question for Vic or someone in the know

Posted: Wed Mar 22, 2017 9:21 am
by GaryChildress
Hmm. Maybe I'll leave them in the order they are in and just add the new ones on top. I'm thinking that some events associated with the model designer might get thrown off.

Thanks for the replies, Vic and Ormand. [&o]