Radar and land mass clutter
Posted: Tue Mar 21, 2017 7:46 pm
Hello everybody,
I played First contact scenarios in editor mode and I noticed the attacking formation, composed of Russian ships and helicopters had no problem at detecting the Norwegian ships even when they are very close to the coast.
According to Harpoon4 board game rules, for example, you should have a 50% radar range reduction when ships are very close to the coast, and it makes sense. Some ships can be placed very close to the coast in specific locations with camouflaged nets and be probably undetectable with radars, probably even with ISAR.
I was wondering which kind of land mass clutter performance degradation radars have in CMANO.
Thanks to the devs for the excellent work so far, as always.
Francesco
I played First contact scenarios in editor mode and I noticed the attacking formation, composed of Russian ships and helicopters had no problem at detecting the Norwegian ships even when they are very close to the coast.
According to Harpoon4 board game rules, for example, you should have a 50% radar range reduction when ships are very close to the coast, and it makes sense. Some ships can be placed very close to the coast in specific locations with camouflaged nets and be probably undetectable with radars, probably even with ISAR.
I was wondering which kind of land mass clutter performance degradation radars have in CMANO.
Thanks to the devs for the excellent work so far, as always.
Francesco