v1.02 UPDATE AVAILABLE – PBEM RELEASED (& OTHER UPDATES)
Posted: Wed Mar 22, 2017 11:32 am
Hello everyone
The second update for Strategic Command is now available from the members and public area. Please see the links below.
Whilst v1.02 'headline feature' is the implementation of PBEM its also well worth checking out by those of you not interested in multi-player as it includes a substantial number of campaign updates and bug fixes. Please see the extensive change list below.
As with v1.01 you will note that several of the changes are the result of your suggestions so please do keep them coming (as of course further updates are planned, the next one focussing on enhancing the UI to match the manual)
v1.02 is a comprehensive update and you do not need to install v1.01 first (v1.02 includes v1.01)
SAVED GAMES – Single player games in progress from v1.01 will be compatible with v1.02 Of course campaign changes won't take effect until a new campaign is started but you'll be able to continue playing pre-existing games.
Please note that if you are currently playing a PBEM++ game with the beta version (v1.01.04) saved PBEM games from this will not be compatible with v1.02 So, if you are enjoying a PBEM and would like to finish it I'm afraid you should hold off updating to v1.02 until you have done so.
However the time available to finish a beta PBEM game will be limited (as I'm afraid that when the next patch is ready v1.01.04 PBEM games will no longer work)
Please note that any saved games from v1.0 will not be compatible with v1.02
Members Area:
http://www.matrixgames.com/members/priv ... sp?gid=504
Public Area:
http://ftp.matrixgames.com/pub/Strategi ... -v1.02.zip
Thank you for your continued support
Regards
Ben Wilkins
v1.02 CHANGE LIST
- implemented PBEM++
-fixed the zoom in and zoom out hotkeys, (+) now zooms in, and (-) now zooms out.
- units in 0 supply will have their morale losses doubled from the typical morale loss calculations.
- fixed an Amphibious Transport PROPERTIES screen display error that showed incorrect research level information.
- fixed a naval path spotting error for when naval units are moved from point A to point B, previously only point B had additional spotting when the move was completed.
- fixed a Paratroops crash error when dropping prepared Paratroops on some enemy hexes.
- fixed a slight graphical glitch at the bottom last pixel row of the game map
- fixed a mouse over information error that did not show info for resources and terrain at the far left edge of the map.
- fixed a MAIN MENU screen button display error for resolutions less than or equal to 1280x1024.
- fixed a right click Transport unit limit display error for when a limit starts at 0 but increases due to Amphibious Warfare research as it was previously not showing the increased limits.
- fixed a bug that allowed players to deploy Transports above the allowable limits whenever a transport was loaded and disembarked on the same turn.
- fixed a supply calculation error with linked HQs that did not calculate the proper supply for adjacent units
- fixed a predicted supply calculation error that did not properly calculate projected supply beyond friendly territory when calculating from friendly HQs.
- fixed a file stamp error for campaign scripts in the Editor as sometimes the scripts were not being shown as changed and in need of recompilation
- linking HQs (rule 7.25.9) now starts with the lowest rated HQs first to the highest. This way a lower rated HQ can potentially increase the supply of a higher rated HQ closer to the front and not vice versa.
- addresses seg violation error when trying to land paratroops
- Improves in some cases the missing dat file error reported by some users (only works if the same campaign is installed that the PBEM game started with)
- Resolved a crash for the 'commit_unit_last_unit_move' error
- fixed a rare RESOURCE calculation error that had some resources remain at a higher strength than they should be at when cut off.
- fixed further graphics loading and memory issues.
- fixed a PBEM++ Lobby selection highlight error
- fixed a PBEM++ Lobby resign from challenge error, now challenges can only be resigned from when it is your turn.
- fixed a PBEM++ 'on_left_button_down' CTD during replays
- fixed a PBEM++ game over interface error that didn't fully disable the 'End Turn' and 'Save' options once a game is over, only Quit should have worked.
- fixed a PBEM++ first turn error where you join a challenge but subsequently have a connection error, games can still now be properly played under this circumstance.
- added a PBEM++ in game chat function.
Campaigns AI
- German AI will now react better to an Allied invasion of Italy
Campaigns
- Command and Control research now automatically increases HQ’s Action Points by 0.5 per level.
- The following Mobilization_2 scripts have been removed: #NAME= Italian Naval Aggression in the Mediterranean (USA->Allies) and #NAME= Allied Naval Units In Italian Waters (Italy->Axis) (Tigercub; Leadwiehgt).
- National Morale script for the Allied liberation of Narvik corrected so that Germany is correctly penalized now when that happens.
- In the 1944 campaign there is now a German Rocket south of Ypres, and Germany now receives an Anti-Tank unit in its Production Queue in October 1944.
- Italy will now surrender to Germany and have her remaining territory taken over by the Germans when her National Morale falls below 20%. The Axis should place German or Axis Minor units in Tirana and Scutari in Albania before Italy's National Morale falls this low, as otherwise Albania will liberate itself.
- Naples and Palmero are now Alternate Italian Capitals. This is so that if Rome is retaken by the Germans it will not make Italy surrender.
- Albanian Partisan Build Limit corrected.
- Italian Partisan activity will now take place in northern Italy after Italy is taken over by the Germans.
- DE 614 now fires if DE 674 is triggered, whereas before DE 657 would trigger it.
- DE 615 is now set to fire at the start of the turn so that it won't happen before Mussolini is rescued.
- In the 1941 campaigns, DE 674 has been changed to DE 675.
- Increased the chance of retreating for all land units eligible to retreat from 30 to 50% if in Non-Resource positions.
- DE 370 and its CONVOY script set to Type= 2 (sPzAbt653).
- Marseilles spelling corrected to Marseille in the National Morale scripts for 1939 and 1940 campaigns.
- London and Liverpool can now spawn Partisan units in the UK (crispy131313).
- The loss of Leningrad now imposes a 5,000 point National Morale penalty on the USSR (sPzAbt653).
- Added Variable Conditions for DE 622 and DE 623 so that Portuguese, Spanish, Turkish, and Vichy French ships serving as Axis Minors can also trigger these Decisions for making the passage through the Gibraltar Strait (fractious celt).
- Renamed Edinburgh port as Rosyth and Rosyth as Ambrose (Kirk23).
- In the 1944 campaign Germany's starting MPPs have been increased from 200 to 400, Production and Industrial Technology levels have been increased from 3 to 4, German Garrisons have been deployed at Venice and Lyon, and Rhodes is now in Axis hands with a German Garrison.
- Extra translations of Map Text included for the French, German and especially Spanish game versions.
The second update for Strategic Command is now available from the members and public area. Please see the links below.
Whilst v1.02 'headline feature' is the implementation of PBEM its also well worth checking out by those of you not interested in multi-player as it includes a substantial number of campaign updates and bug fixes. Please see the extensive change list below.
As with v1.01 you will note that several of the changes are the result of your suggestions so please do keep them coming (as of course further updates are planned, the next one focussing on enhancing the UI to match the manual)
v1.02 is a comprehensive update and you do not need to install v1.01 first (v1.02 includes v1.01)
SAVED GAMES – Single player games in progress from v1.01 will be compatible with v1.02 Of course campaign changes won't take effect until a new campaign is started but you'll be able to continue playing pre-existing games.
Please note that if you are currently playing a PBEM++ game with the beta version (v1.01.04) saved PBEM games from this will not be compatible with v1.02 So, if you are enjoying a PBEM and would like to finish it I'm afraid you should hold off updating to v1.02 until you have done so.
However the time available to finish a beta PBEM game will be limited (as I'm afraid that when the next patch is ready v1.01.04 PBEM games will no longer work)
Please note that any saved games from v1.0 will not be compatible with v1.02
Members Area:
http://www.matrixgames.com/members/priv ... sp?gid=504
Public Area:
http://ftp.matrixgames.com/pub/Strategi ... -v1.02.zip
Thank you for your continued support
Regards
Ben Wilkins
v1.02 CHANGE LIST
- implemented PBEM++
-fixed the zoom in and zoom out hotkeys, (+) now zooms in, and (-) now zooms out.
- units in 0 supply will have their morale losses doubled from the typical morale loss calculations.
- fixed an Amphibious Transport PROPERTIES screen display error that showed incorrect research level information.
- fixed a naval path spotting error for when naval units are moved from point A to point B, previously only point B had additional spotting when the move was completed.
- fixed a Paratroops crash error when dropping prepared Paratroops on some enemy hexes.
- fixed a slight graphical glitch at the bottom last pixel row of the game map
- fixed a mouse over information error that did not show info for resources and terrain at the far left edge of the map.
- fixed a MAIN MENU screen button display error for resolutions less than or equal to 1280x1024.
- fixed a right click Transport unit limit display error for when a limit starts at 0 but increases due to Amphibious Warfare research as it was previously not showing the increased limits.
- fixed a bug that allowed players to deploy Transports above the allowable limits whenever a transport was loaded and disembarked on the same turn.
- fixed a supply calculation error with linked HQs that did not calculate the proper supply for adjacent units
- fixed a predicted supply calculation error that did not properly calculate projected supply beyond friendly territory when calculating from friendly HQs.
- fixed a file stamp error for campaign scripts in the Editor as sometimes the scripts were not being shown as changed and in need of recompilation
- linking HQs (rule 7.25.9) now starts with the lowest rated HQs first to the highest. This way a lower rated HQ can potentially increase the supply of a higher rated HQ closer to the front and not vice versa.
- addresses seg violation error when trying to land paratroops
- Improves in some cases the missing dat file error reported by some users (only works if the same campaign is installed that the PBEM game started with)
- Resolved a crash for the 'commit_unit_last_unit_move' error
- fixed a rare RESOURCE calculation error that had some resources remain at a higher strength than they should be at when cut off.
- fixed further graphics loading and memory issues.
- fixed a PBEM++ Lobby selection highlight error
- fixed a PBEM++ Lobby resign from challenge error, now challenges can only be resigned from when it is your turn.
- fixed a PBEM++ 'on_left_button_down' CTD during replays
- fixed a PBEM++ game over interface error that didn't fully disable the 'End Turn' and 'Save' options once a game is over, only Quit should have worked.
- fixed a PBEM++ first turn error where you join a challenge but subsequently have a connection error, games can still now be properly played under this circumstance.
- added a PBEM++ in game chat function.
Campaigns AI
- German AI will now react better to an Allied invasion of Italy
Campaigns
- Command and Control research now automatically increases HQ’s Action Points by 0.5 per level.
- The following Mobilization_2 scripts have been removed: #NAME= Italian Naval Aggression in the Mediterranean (USA->Allies) and #NAME= Allied Naval Units In Italian Waters (Italy->Axis) (Tigercub; Leadwiehgt).
- National Morale script for the Allied liberation of Narvik corrected so that Germany is correctly penalized now when that happens.
- In the 1944 campaign there is now a German Rocket south of Ypres, and Germany now receives an Anti-Tank unit in its Production Queue in October 1944.
- Italy will now surrender to Germany and have her remaining territory taken over by the Germans when her National Morale falls below 20%. The Axis should place German or Axis Minor units in Tirana and Scutari in Albania before Italy's National Morale falls this low, as otherwise Albania will liberate itself.
- Naples and Palmero are now Alternate Italian Capitals. This is so that if Rome is retaken by the Germans it will not make Italy surrender.
- Albanian Partisan Build Limit corrected.
- Italian Partisan activity will now take place in northern Italy after Italy is taken over by the Germans.
- DE 614 now fires if DE 674 is triggered, whereas before DE 657 would trigger it.
- DE 615 is now set to fire at the start of the turn so that it won't happen before Mussolini is rescued.
- In the 1941 campaigns, DE 674 has been changed to DE 675.
- Increased the chance of retreating for all land units eligible to retreat from 30 to 50% if in Non-Resource positions.
- DE 370 and its CONVOY script set to Type= 2 (sPzAbt653).
- Marseilles spelling corrected to Marseille in the National Morale scripts for 1939 and 1940 campaigns.
- London and Liverpool can now spawn Partisan units in the UK (crispy131313).
- The loss of Leningrad now imposes a 5,000 point National Morale penalty on the USSR (sPzAbt653).
- Added Variable Conditions for DE 622 and DE 623 so that Portuguese, Spanish, Turkish, and Vichy French ships serving as Axis Minors can also trigger these Decisions for making the passage through the Gibraltar Strait (fractious celt).
- Renamed Edinburgh port as Rosyth and Rosyth as Ambrose (Kirk23).
- In the 1944 campaign Germany's starting MPPs have been increased from 200 to 400, Production and Industrial Technology levels have been increased from 3 to 4, German Garrisons have been deployed at Venice and Lyon, and Rhodes is now in Axis hands with a German Garrison.
- Extra translations of Map Text included for the French, German and especially Spanish game versions.
