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convoy loss bug
Posted: Sat Apr 01, 2017 1:46 am
by joshuamnave
Can you spot the problem in this picture?

RE: convoy loss bug
Posted: Sat Apr 01, 2017 2:28 am
by paulderynck
Is it doing this kind of thing every time CPs are taking it on the chin?
RE: convoy loss bug
Posted: Sat Apr 01, 2017 2:46 am
by joshuamnave
No. The three CW cp's were split and the Dutch Cp's were in a stack of three. I elected to take the X on one of the CW cp's. Because this kills 2 cp points, the game asked me to pick the next CP to lose, and I chose another CW cp, at which point it destroyed both remaining CW cp's and aborted a Dutch cp.
I did it that way because I was hoping to avoid having the game split the stack of 3, which as you know causes the remainder to lose their sentry status. But instead I lost an extra cp and the dutch stack was still split

RE: convoy loss bug
Posted: Sat Apr 01, 2017 5:08 am
by paulderynck
I thought if it were some extreme corner case resulting from mixing the two nationalities, then without a saved game it would be quite difficult to troubleshoot.
But if it happens a lot then it should be easier to fix.
RE: convoy loss bug
Posted: Sat Apr 01, 2017 6:50 am
by Centuur
Can you put in a gamesave? I can't reproduce this one.
RE: convoy loss bug
Posted: Sat Apr 01, 2017 3:21 pm
by Joseignacio
Forgive me if I misunderstood it but i think it may not be a bug, depending on how MWIF works...
I mean, if you are asked to assign 1 X, and you select the CW, you'd get TWO brit losses, the next Cp to lose would be the D one, meaning one more Cp which could have been CW or Ne. Since you selected CW, you got 2+1 CW kills and automatically there were only 3 Ne ships for one abort so MWIF did it by itself, aborting one of them.
RE: convoy loss bug
Posted: Sat Apr 01, 2017 4:01 pm
by joshuamnave
There was no D, it was 1X 1A. Should have been two cp's lost, 1 aborted.
RE: convoy loss bug
Posted: Sat Apr 01, 2017 4:58 pm
by Joseignacio
Right. It assigned wrong damage then.